Clear framebuffer before drawing borders (#4308)
Clear framebuffer before copying surface to prevent visual garbage Fixes #3481 Corrects problems of #4280
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4
src/x.c
4
src/x.c
@ -535,6 +535,10 @@ void x_draw_decoration(Con *con) {
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con->pixmap_recreated = false;
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con->pixmap_recreated = false;
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con->mark_changed = false;
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con->mark_changed = false;
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/* Clear background before drawing. Clearing here makes sure we are in a
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* state where we are expected to redraw the borders */
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draw_util_clear_surface(&(con->frame_buffer), (color_t){.red = 0.0, .green = 0.0, .blue = 0.0});
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/* 2: draw the client.background, but only for the parts around the window_rect */
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/* 2: draw the client.background, but only for the parts around the window_rect */
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if (con->window != NULL) {
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if (con->window != NULL) {
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/* top area */
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/* top area */
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