Bugfix: Fix coordinates when the rect of an output changes (Thanks Paul)
Fixes #623
This commit is contained in:
@ -551,6 +551,28 @@ void floating_reposition(Con *con, Rect newrect) {
|
||||
tree_render();
|
||||
}
|
||||
|
||||
/*
|
||||
* Fixes the coordinates of the floating window whenever the window gets
|
||||
* reassigned to a different output (or when the output’s rect changes).
|
||||
*
|
||||
*/
|
||||
void floating_fix_coordinates(Con *con, Rect *old_rect, Rect *new_rect) {
|
||||
DLOG("Fixing coordinates of floating window %p\n", con);
|
||||
/* First we get the x/y coordinates relative to the x/y coordinates
|
||||
* of the output on which the window is on */
|
||||
uint32_t rel_x = (con->rect.x - old_rect->x);
|
||||
uint32_t rel_y = (con->rect.y - old_rect->y);
|
||||
/* Then we calculate a fraction, for example 0.63 for a window
|
||||
* which is at y = 1212 of a 1920 px high output */
|
||||
double fraction_x = ((double)rel_x / old_rect->width);
|
||||
double fraction_y = ((double)rel_y / old_rect->height);
|
||||
DLOG("rel_x = %d, rel_y = %d, fraction_x = %f, fraction_y = %f, output->w = %d, output->h = %d\n",
|
||||
rel_x, rel_y, fraction_x, fraction_y, old_rect->width, old_rect->height);
|
||||
con->rect.x = new_rect->x + (fraction_x * new_rect->width);
|
||||
con->rect.y = new_rect->y + (fraction_y * new_rect->height);
|
||||
DLOG("Resulting coordinates: x = %d, y = %d\n", con->rect.x, con->rect.y);
|
||||
}
|
||||
|
||||
#if 0
|
||||
/*
|
||||
* Moves the client 10px to the specified direction.
|
||||
|
Reference in New Issue
Block a user