don’t set names corresponding to debug colors, remove “sleep 1”.

The names were (mostly) internal to i3 anyway.

Hopefully this doesn’t break anything, but I really think this old
behavior needs to go now :).
This commit is contained in:
Michael Stapelberg
2014-07-15 10:35:52 +02:00
parent ee75821699
commit 0d656dd05d
5 changed files with 14 additions and 37 deletions

View File

@ -13,18 +13,6 @@
*/
#include "all.h"
char *colors[] = {
"#ff0000",
"#00FF00",
"#0000FF",
"#ff00ff",
"#00ffff",
"#ffff00",
"#aa0000",
"#00aa00",
"#0000aa",
"#aa00aa"};
static void con_on_remove_child(Con *con);
/*
@ -59,16 +47,7 @@ Con *con_new_skeleton(Con *parent, i3Window *window) {
new->depth = window->depth;
else
new->depth = XCB_COPY_FROM_PARENT;
static int cnt = 0;
DLOG("opening window %d\n", cnt);
/* TODO: remove window coloring after test-phase */
DLOG("color %s\n", colors[cnt]);
new->name = strdup(colors[cnt]);
//uint32_t cp = get_colorpixel(colors[cnt]);
cnt++;
if ((cnt % (sizeof(colors) / sizeof(char *))) == 0)
cnt = 0;
DLOG("opening window\n");
TAILQ_INIT(&(new->floating_head));
TAILQ_INIT(&(new->nodes_head));