Map window/its decoration *after* calling render_layout()
Thus, no more flickering because the window was first mapped and then moved. Especially users of multiple monitors should be happy now ;-). Rather radical change, though, so be prepared for problems.
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@ -89,7 +89,7 @@ uint32_t get_colorpixel(xcb_connection_t *conn, char *hex);
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*
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*/
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xcb_window_t create_window(xcb_connection_t *conn, Rect r, uint16_t window_class,
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int cursor, uint32_t mask, uint32_t *values);
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int cursor, bool map, uint32_t mask, uint32_t *values);
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/**
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* Changes a single value in the graphic context (so one doesn’t have to
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