Map window/its decoration *after* calling render_layout()
Thus, no more flickering because the window was first mapped and then moved. Especially users of multiple monitors should be happy now ;-). Rather radical change, though, so be prepared for problems.
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@ -282,9 +282,6 @@ void render_container(xcb_connection_t *conn, Container *container) {
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Client *client;
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int num_clients = 0, current_client = 0;
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if (container->currently_focused == NULL)
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return;
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CIRCLEQ_FOREACH(client, &(container->clients), clients)
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num_clients++;
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