Map window/its decoration *after* calling render_layout()
Thus, no more flickering because the window was first mapped and then moved. Especially users of multiple monitors should be happy now ;-). Rather radical change, though, so be prepared for problems.
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@ -438,7 +438,7 @@ void switch_layout_mode(xcb_connection_t *conn, Container *container, int mode)
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XCB_EVENT_MASK_EXPOSURE; /* …our window needs to be redrawn */
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struct Stack_Window *stack_win = &(container->stack_win);
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stack_win->window = create_window(conn, rect, XCB_WINDOW_CLASS_INPUT_OUTPUT, XCB_CURSOR_LEFT_PTR, mask, values);
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stack_win->window = create_window(conn, rect, XCB_WINDOW_CLASS_INPUT_OUTPUT, XCB_CURSOR_LEFT_PTR, true, mask, values);
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/* Initialize the entry for our cached pixmap. It will be
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* created as soon as it’s needed (see cached_pixmap_prepare). */
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