Add input and bounding shapes support (#2742)
Basic idea: if the window has a shape, set the parent container shape as the union of the window shape and the shape of the frame borders. Co-authored-by: Uli Schlachter <psychon@znc.in>
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114
testcases/t/301-shape.t
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114
testcases/t/301-shape.t
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#!perl
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# vim:ts=4:sw=4:expandtab
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#
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# Please read the following documents before working on tests:
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# • https://build.i3wm.org/docs/testsuite.html
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# (or docs/testsuite)
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#
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# • https://build.i3wm.org/docs/lib-i3test.html
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# (alternatively: perldoc ./testcases/lib/i3test.pm)
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#
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# • https://build.i3wm.org/docs/ipc.html
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# (or docs/ipc)
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#
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# • http://onyxneon.com/books/modern_perl/modern_perl_a4.pdf
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# (unless you are already familiar with Perl)
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#
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# Test shape support.
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# Ticket: #2742
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use i3test;
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use ExtUtils::PkgConfig;
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my %sn_config;
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BEGIN {
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%sn_config = ExtUtils::PkgConfig->find('xcb-shape');
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}
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use Inline C => Config => LIBS => $sn_config{libs}, CCFLAGS => $sn_config{cflags};
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use Inline C => <<'END_OF_C_CODE';
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#include <xcb/shape.h>
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static xcb_connection_t *conn;
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void init_ctx(void *connptr) {
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conn = (xcb_connection_t*)connptr;
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}
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/*
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* Set the shape for the window consisting of the following zones:
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*
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* +---+---+
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* | A | B |
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* +---+---+
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* | C |
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* +-------+
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*
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* - Zone A is completly opaque.
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* - Zone B is clickable through (input shape).
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* - Zone C is completly transparent (bounding shape).
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*/
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void set_shape(long window_id) {
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xcb_rectangle_t bounding_rectangle = { 0, 0, 100, 50 };
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xcb_shape_rectangles(conn, XCB_SHAPE_SO_SET, XCB_SHAPE_SK_BOUNDING,
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XCB_CLIP_ORDERING_UNSORTED, window_id,
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0, 0, 1, &bounding_rectangle);
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xcb_rectangle_t input_rectangle = { 0, 0, 50, 50 };
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xcb_shape_rectangles(conn, XCB_SHAPE_SO_SET, XCB_SHAPE_SK_INPUT,
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XCB_CLIP_ORDERING_UNSORTED, window_id,
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0, 0, 1, &input_rectangle);
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xcb_flush(conn);
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}
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END_OF_C_CODE
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init_ctx($x->get_xcb_conn());
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my ($ws, $win1, $win1_focus, $win2, $win2_focus);
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################################################################################
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# Case 1: make floating window, then set shape
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################################################################################
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$ws = fresh_workspace;
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$win1 = open_floating_window(rect => [0, 0, 100, 100], background_color => '#ff0000');
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$win1_focus = get_focused($ws);
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$win2 = open_floating_window(rect => [0, 0, 100, 100], background_color => '#00ff00');
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$win2_focus = get_focused($ws);
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set_shape($win2->id);
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$win1->warp_pointer(75, 25);
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sync_with_i3;
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is(get_focused($ws), $win1_focus, 'focus switched to the underlying window');
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$win1->warp_pointer(25, 25);
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sync_with_i3;
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is(get_focused($ws), $win2_focus, 'focus switched to the top window');
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kill_all_windows;
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################################################################################
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# Case 2: set shape first, then make window floating
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################################################################################
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$ws = fresh_workspace;
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$win1 = open_window(rect => [0, 0, 100, 100], background_color => '#ff0000');
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$win1_focus = get_focused($ws);
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cmd 'floating toggle';
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$win2 = open_window(rect => [0, 0, 100, 100], background_color => '#00ff00');
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$win2_focus = get_focused($ws);
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set_shape($win2->id);
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cmd 'floating toggle';
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sync_with_i3;
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$win1->warp_pointer(75, 25);
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sync_with_i3;
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is(get_focused($ws), $win1_focus, 'focus switched to the underlying window');
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$win1->warp_pointer(25, 25);
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sync_with_i3;
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is(get_focused($ws), $win2_focus, 'focus switched to the top window');
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done_testing;
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