move gaps-specific logic out of con.c and render.c into gaps.c
This commit is contained in:
committed by
Michael Stapelberg
parent
a5791b2e64
commit
3f400b8ad0
@ -46,6 +46,7 @@
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#include "click.h"
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#include "key_press.h"
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#include "floating.h"
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#include "gaps.h"
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#include "drag.h"
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#include "configuration.h"
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#include "handlers.h"
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@ -525,13 +525,6 @@ void con_set_urgency(Con *con, bool urgent);
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*/
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char *con_get_tree_representation(Con *con);
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/**
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* Calculates the effective gap sizes for a container depending
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* on whether it is adjacent to the edge of the screen or another
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* container.
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*/
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gaps_t calculate_effective_gaps(Con *con);
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/**
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* force parent split containers to be redrawn
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*
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28
include/gaps.h
Normal file
28
include/gaps.h
Normal file
@ -0,0 +1,28 @@
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/*
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* vim:ts=4:sw=4:expandtab
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*
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* i3 - an improved dynamic tiling window manager
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* © 2009 Michael Stapelberg and contributors (see also: LICENSE)
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*
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*/
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#pragma once
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#include <stdbool.h>
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#include "data.h"
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/**
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* Calculates the effective gap sizes for a container.
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*/
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gaps_t calculate_effective_gaps(Con *con);
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/*
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* Decides whether the container should be inset.
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*/
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bool gaps_should_inset_con(Con *con, int children);
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/*
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* Returns whether the given container has an adjacent container in the
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* specified direction. In other words, this returns true if and only if
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* the container is not touching the edge of the screen in that direction.
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*/
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bool gaps_has_adjacent_container(Con *con, direction_t direction);
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@ -389,6 +389,7 @@ i3srcs = [
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'src/ewmh.c',
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'src/fake_outputs.c',
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'src/floating.c',
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'src/gaps.c',
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'src/handlers.c',
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'src/ipc.c',
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'src/key_press.c',
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39
src/con.c
39
src/con.c
@ -2342,45 +2342,6 @@ char *con_get_tree_representation(Con *con) {
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return complete_buf;
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}
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/**
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* Calculates the effective gap sizes for a container.
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*/
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gaps_t calculate_effective_gaps(Con *con) {
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Con *workspace = con_get_workspace(con);
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if (workspace == NULL)
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return (gaps_t){0, 0, 0, 0, 0};
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bool one_child = con_num_visible_children(workspace) <= 1 ||
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(con_num_children(workspace) == 1 &&
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(TAILQ_FIRST(&(workspace->nodes_head))->layout == L_TABBED ||
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TAILQ_FIRST(&(workspace->nodes_head))->layout == L_STACKED));
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if (config.smart_gaps == SMART_GAPS_ON && one_child)
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return (gaps_t){0, 0, 0, 0, 0};
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gaps_t gaps = {
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.inner = (workspace->gaps.inner + config.gaps.inner) / 2,
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.top = 0,
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.right = 0,
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.bottom = 0,
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.left = 0};
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if (config.smart_gaps != SMART_GAPS_INVERSE_OUTER || one_child) {
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gaps.top = workspace->gaps.top + config.gaps.top;
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gaps.right = workspace->gaps.right + config.gaps.right;
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gaps.bottom = workspace->gaps.bottom + config.gaps.bottom;
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gaps.left = workspace->gaps.left + config.gaps.left;
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}
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/* Outer gaps are added on top of inner gaps. */
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gaps.top += 2 * gaps.inner;
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gaps.right += 2 * gaps.inner;
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gaps.bottom += 2 * gaps.inner;
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gaps.left += 2 * gaps.inner;
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return gaps;
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}
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/*
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* Returns the container's title considering the current title format.
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*
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106
src/gaps.c
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106
src/gaps.c
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@ -0,0 +1,106 @@
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/*
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* vim:ts=4:sw=4:expandtab
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*
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* i3 - an improved dynamic tiling window manager
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* © 2009 Michael Stapelberg and contributors (see also: LICENSE)
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*
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* gaps.c: gaps logic: whether to display gaps at all, and how big
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* they should be.
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*
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*/
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#include "all.h"
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/**
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* Calculates the effective gap sizes for a container.
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*/
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gaps_t calculate_effective_gaps(Con *con) {
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Con *workspace = con_get_workspace(con);
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if (workspace == NULL)
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return (gaps_t){0, 0, 0, 0, 0};
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bool one_child = con_num_visible_children(workspace) <= 1 ||
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(con_num_children(workspace) == 1 &&
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(TAILQ_FIRST(&(workspace->nodes_head))->layout == L_TABBED ||
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TAILQ_FIRST(&(workspace->nodes_head))->layout == L_STACKED));
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if (config.smart_gaps == SMART_GAPS_ON && one_child)
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return (gaps_t){0, 0, 0, 0, 0};
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gaps_t gaps = {
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.inner = (workspace->gaps.inner + config.gaps.inner) / 2,
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.top = 0,
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.right = 0,
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.bottom = 0,
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.left = 0};
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if (config.smart_gaps != SMART_GAPS_INVERSE_OUTER || one_child) {
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gaps.top = workspace->gaps.top + config.gaps.top;
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gaps.right = workspace->gaps.right + config.gaps.right;
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gaps.bottom = workspace->gaps.bottom + config.gaps.bottom;
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gaps.left = workspace->gaps.left + config.gaps.left;
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}
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/* Outer gaps are added on top of inner gaps. */
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gaps.top += 2 * gaps.inner;
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gaps.right += 2 * gaps.inner;
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gaps.bottom += 2 * gaps.inner;
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gaps.left += 2 * gaps.inner;
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return gaps;
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}
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/*
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* Decides whether the container should be inset.
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*/
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bool gaps_should_inset_con(Con *con, int children) {
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/* Inset direct children of the workspace that are leaf containers or
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stacked/tabbed containers. */
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if (con->parent != NULL &&
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con->parent->type == CT_WORKSPACE &&
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(con_is_leaf(con) ||
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(con->layout == L_STACKED || con->layout == L_TABBED))) {
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return true;
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}
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/* Inset direct children of vertical or horizontal split containers at any
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depth in the tree (only leaf containers, not split containers within
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split containers, to avoid double insets). */
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if (con_is_leaf(con) &&
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con->parent != NULL &&
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con->parent->type == CT_CON &&
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(con->parent->layout == L_SPLITH ||
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con->parent->layout == L_SPLITV)) {
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return true;
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}
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return false;
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}
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/*
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* Returns whether the given container has an adjacent container in the
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* specified direction. In other words, this returns true if and only if
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* the container is not touching the edge of the screen in that direction.
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*/
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bool gaps_has_adjacent_container(Con *con, direction_t direction) {
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Con *workspace = con_get_workspace(con);
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Con *fullscreen = con_get_fullscreen_con(workspace, CF_GLOBAL);
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if (fullscreen == NULL)
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fullscreen = con_get_fullscreen_con(workspace, CF_OUTPUT);
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/* If this container is fullscreen by itself, there's no adjacent container. */
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if (con == fullscreen)
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return false;
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Con *first = con;
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Con *second = NULL;
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bool found_neighbor = resize_find_tiling_participants(&first, &second, direction, false);
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if (!found_neighbor)
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return false;
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/* If we have an adjacent container and nothing is fullscreen, we consider it. */
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if (fullscreen == NULL)
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return true;
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/* For fullscreen containers, only consider the adjacent container if it is also fullscreen. */
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return con_has_parent(con, fullscreen) && con_has_parent(second, fullscreen);
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}
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68
src/render.c
68
src/render.c
@ -20,8 +20,6 @@ static void render_con_split(Con *con, Con *child, render_params *p, int i);
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static void render_con_stacked(Con *con, Con *child, render_params *p, int i);
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static void render_con_tabbed(Con *con, Con *child, render_params *p, int i);
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static void render_con_dockarea(Con *con, Con *child, render_params *p);
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bool should_inset_con(Con *con, int children);
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bool has_adjacent_container(Con *con, direction_t direction);
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/*
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* Returns the height for the decorations
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@ -51,13 +49,13 @@ void render_con(Con *con) {
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DLOG("Rendering node %p / %s / layout %d / children %d\n", con, con->name,
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con->layout, params.children);
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if (should_inset_con(con, params.children)) {
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if (gaps_should_inset_con(con, params.children)) {
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gaps_t gaps = calculate_effective_gaps(con);
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Rect inset = (Rect){
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has_adjacent_container(con, D_LEFT) ? gaps.inner : gaps.left,
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has_adjacent_container(con, D_UP) ? gaps.inner : gaps.top,
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has_adjacent_container(con, D_RIGHT) ? -gaps.inner : -gaps.right,
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has_adjacent_container(con, D_DOWN) ? -gaps.inner : -gaps.bottom};
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gaps_has_adjacent_container(con, D_LEFT) ? gaps.inner : gaps.left,
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gaps_has_adjacent_container(con, D_UP) ? gaps.inner : gaps.top,
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gaps_has_adjacent_container(con, D_RIGHT) ? -gaps.inner : -gaps.right,
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gaps_has_adjacent_container(con, D_DOWN) ? -gaps.inner : -gaps.bottom};
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inset.width -= inset.x;
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inset.height -= inset.y;
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@ -460,59 +458,3 @@ static void render_con_dockarea(Con *con, Con *child, render_params *p) {
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child->deco_rect.height = 0;
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p->y += child->rect.height;
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}
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/*
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* Decides whether the container should be inset.
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*/
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bool should_inset_con(Con *con, int children) {
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/* Inset direct children of the workspace that are leaf containers or
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stacked/tabbed containers. */
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if (con->parent != NULL &&
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con->parent->type == CT_WORKSPACE &&
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(con_is_leaf(con) ||
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(con->layout == L_STACKED || con->layout == L_TABBED))) {
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return true;
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}
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/* Inset direct children of vertical or horizontal split containers at any
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depth in the tree (only leaf containers, not split containers within
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split containers, to avoid double insets). */
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if (con_is_leaf(con) &&
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con->parent != NULL &&
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con->parent->type == CT_CON &&
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(con->parent->layout == L_SPLITH ||
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con->parent->layout == L_SPLITV)) {
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return true;
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}
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return false;
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}
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/*
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* Returns whether the given container has an adjacent container in the
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* specified direction. In other words, this returns true if and only if
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* the container is not touching the edge of the screen in that direction.
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*/
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bool has_adjacent_container(Con *con, direction_t direction) {
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Con *workspace = con_get_workspace(con);
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Con *fullscreen = con_get_fullscreen_con(workspace, CF_GLOBAL);
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if (fullscreen == NULL)
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fullscreen = con_get_fullscreen_con(workspace, CF_OUTPUT);
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/* If this container is fullscreen by itself, there's no adjacent container. */
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if (con == fullscreen)
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return false;
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Con *first = con;
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Con *second = NULL;
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bool found_neighbor = resize_find_tiling_participants(&first, &second, direction, false);
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if (!found_neighbor)
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return false;
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/* If we have an adjacent container and nothing is fullscreen, we consider it. */
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if (fullscreen == NULL)
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return true;
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/* For fullscreen containers, only consider the adjacent container if it is also fullscreen. */
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return con_has_parent(con, fullscreen) && con_has_parent(second, fullscreen);
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}
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