clang-format-3.5 **/*.h **/*.c

This should be the last commit that formats a big bunch of files. From
here on, whenever I merge patches, I’ll run clang-format like described
in the title.
This commit is contained in:
Michael Stapelberg
2014-06-19 11:20:32 +02:00
parent 4211274fcd
commit 4c06e7a573
64 changed files with 1317 additions and 1252 deletions

View File

@ -142,7 +142,7 @@ void con_attach(Con *con, Con *parent, bool ignore_focus) {
} else {
if (!ignore_focus) {
/* Get the first tiling container in focus stack */
TAILQ_FOREACH (loop, &(parent->focus_head), focused) {
TAILQ_FOREACH(loop, &(parent->focus_head), focused) {
if (loop->type == CT_FLOATING_CON)
continue;
current = loop;
@ -388,13 +388,13 @@ Con *con_get_fullscreen_con(Con *con, fullscreen_mode_t fullscreen_mode) {
TAILQ_REMOVE(&bfs_head, entry, entries);
free(entry);
TAILQ_FOREACH (child, &(current->nodes_head), nodes) {
TAILQ_FOREACH(child, &(current->nodes_head), nodes) {
entry = smalloc(sizeof(struct bfs_entry));
entry->con = child;
TAILQ_INSERT_TAIL(&bfs_head, entry, entries);
}
TAILQ_FOREACH (child, &(current->floating_head), floating_windows) {
TAILQ_FOREACH(child, &(current->floating_head), floating_windows) {
entry = smalloc(sizeof(struct bfs_entry));
entry->con = child;
TAILQ_INSERT_TAIL(&bfs_head, entry, entries);
@ -460,9 +460,9 @@ bool con_inside_focused(Con *con) {
*/
Con *con_by_window_id(xcb_window_t window) {
Con *con;
TAILQ_FOREACH (con, &all_cons, all_cons)
if (con->window != NULL && con->window->id == window)
return con;
TAILQ_FOREACH(con, &all_cons, all_cons)
if (con->window != NULL && con->window->id == window)
return con;
return NULL;
}
@ -473,9 +473,9 @@ Con *con_by_window_id(xcb_window_t window) {
*/
Con *con_by_frame_id(xcb_window_t frame) {
Con *con;
TAILQ_FOREACH (con, &all_cons, all_cons)
if (con->frame == frame)
return con;
TAILQ_FOREACH(con, &all_cons, all_cons)
if (con->frame == frame)
return con;
return NULL;
}
@ -490,8 +490,8 @@ Con *con_for_window(Con *con, i3Window *window, Match **store_match) {
//DLOG("searching con for window %p starting at con %p\n", window, con);
//DLOG("class == %s\n", window->class_class);
TAILQ_FOREACH (child, &(con->nodes_head), nodes) {
TAILQ_FOREACH (match, &(child->swallow_head), matches) {
TAILQ_FOREACH(child, &(con->nodes_head), nodes) {
TAILQ_FOREACH(match, &(child->swallow_head), matches) {
if (!match_matches_window(match, window))
continue;
if (store_match != NULL)
@ -503,8 +503,8 @@ Con *con_for_window(Con *con, i3Window *window, Match **store_match) {
return result;
}
TAILQ_FOREACH (child, &(con->floating_head), floating_windows) {
TAILQ_FOREACH (match, &(child->swallow_head), matches) {
TAILQ_FOREACH(child, &(con->floating_head), floating_windows) {
TAILQ_FOREACH(match, &(child->swallow_head), matches) {
if (!match_matches_window(match, window))
continue;
if (store_match != NULL)
@ -527,8 +527,8 @@ int con_num_children(Con *con) {
Con *child;
int children = 0;
TAILQ_FOREACH (child, &(con->nodes_head), nodes)
children++;
TAILQ_FOREACH(child, &(con->nodes_head), nodes)
children++;
return children;
}
@ -547,7 +547,7 @@ void con_fix_percent(Con *con) {
// with a percentage set we have
double total = 0.0;
int children_with_percent = 0;
TAILQ_FOREACH (child, &(con->nodes_head), nodes) {
TAILQ_FOREACH(child, &(con->nodes_head), nodes) {
if (child->percent > 0.0) {
total += child->percent;
++children_with_percent;
@ -557,7 +557,7 @@ void con_fix_percent(Con *con) {
// if there were children without a percentage set, set to a value that
// will make those children proportional to all others
if (children_with_percent != children) {
TAILQ_FOREACH (child, &(con->nodes_head), nodes) {
TAILQ_FOREACH(child, &(con->nodes_head), nodes) {
if (child->percent <= 0.0) {
if (children_with_percent == 0)
total += (child->percent = 1.0);
@ -570,11 +570,11 @@ void con_fix_percent(Con *con) {
// if we got a zero, just distribute the space equally, otherwise
// distribute according to the proportions we got
if (total == 0.0) {
TAILQ_FOREACH (child, &(con->nodes_head), nodes)
child->percent = 1.0 / children;
TAILQ_FOREACH(child, &(con->nodes_head), nodes)
child->percent = 1.0 / children;
} else if (total != 1.0) {
TAILQ_FOREACH (child, &(con->nodes_head), nodes)
child->percent /= total;
TAILQ_FOREACH(child, &(con->nodes_head), nodes)
child->percent /= total;
}
}
@ -807,7 +807,7 @@ void con_move_to_workspace(Con *con, Con *workspace, bool fix_coordinates, bool
if (!con_is_leaf(con)) {
Con *child;
TAILQ_FOREACH (child, &(con->nodes_head), nodes) {
TAILQ_FOREACH(child, &(con->nodes_head), nodes) {
if (!child->window)
continue;
@ -1003,7 +1003,7 @@ Con *con_descend_tiling_focused(Con *con) {
return next;
do {
before = next;
TAILQ_FOREACH (child, &(next->focus_head), focused) {
TAILQ_FOREACH(child, &(next->focus_head), focused) {
if (child->type == CT_FLOATING_CON)
continue;
@ -1038,7 +1038,7 @@ Con *con_descend_direction(Con *con, direction_t direction) {
/* Wrong orientation. We use the last focused con. Within that con,
* we recurse to chose the left/right con or at least the last
* focused one. */
TAILQ_FOREACH (current, &(con->focus_head), focused) {
TAILQ_FOREACH(current, &(con->focus_head), focused) {
if (current->type != CT_FLOATING_CON) {
most = current;
break;
@ -1063,7 +1063,7 @@ Con *con_descend_direction(Con *con, direction_t direction) {
/* Wrong orientation. We use the last focused con. Within that con,
* we recurse to chose the top/bottom con or at least the last
* focused one. */
TAILQ_FOREACH (current, &(con->focus_head), focused) {
TAILQ_FOREACH(current, &(con->focus_head), focused) {
if (current->type != CT_FLOATING_CON) {
most = current;
break;
@ -1426,7 +1426,7 @@ Rect con_minimum_size(Con *con) {
if (con->layout == L_STACKED || con->layout == L_TABBED) {
uint32_t max_width = 0, max_height = 0, deco_height = 0;
Con *child;
TAILQ_FOREACH (child, &(con->nodes_head), nodes) {
TAILQ_FOREACH(child, &(con->nodes_head), nodes) {
Rect min = con_minimum_size(child);
deco_height += child->deco_rect.height;
max_width = max(max_width, min.width);
@ -1443,7 +1443,7 @@ Rect con_minimum_size(Con *con) {
if (con_is_split(con)) {
uint32_t width = 0, height = 0;
Con *child;
TAILQ_FOREACH (child, &(con->nodes_head), nodes) {
TAILQ_FOREACH(child, &(con->nodes_head), nodes) {
Rect min = con_minimum_size(child);
if (con->layout == L_SPLITH) {
width += min.width;
@ -1538,7 +1538,7 @@ bool con_has_urgent_child(Con *con) {
/* We are not interested in floating windows since they can only be
* attached to a workspace → nodes_head instead of focus_head */
TAILQ_FOREACH (child, &(con->nodes_head), nodes) {
TAILQ_FOREACH(child, &(con->nodes_head), nodes) {
if (con_has_urgent_child(child))
return true;
}
@ -1651,7 +1651,7 @@ char *con_get_tree_representation(Con *con) {
/* 2) append representation of children */
Con *child;
TAILQ_FOREACH (child, &(con->nodes_head), nodes) {
TAILQ_FOREACH(child, &(con->nodes_head), nodes) {
char *child_txt = con_get_tree_representation(child);
char *tmp_buf;