clang-format-3.5 **/*.h **/*.c
This should be the last commit that formats a big bunch of files. From here on, whenever I merge patches, I’ll run clang-format like described in the title.
This commit is contained in:
58
src/con.c
58
src/con.c
@ -142,7 +142,7 @@ void con_attach(Con *con, Con *parent, bool ignore_focus) {
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} else {
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if (!ignore_focus) {
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/* Get the first tiling container in focus stack */
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TAILQ_FOREACH (loop, &(parent->focus_head), focused) {
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TAILQ_FOREACH(loop, &(parent->focus_head), focused) {
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if (loop->type == CT_FLOATING_CON)
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continue;
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current = loop;
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@ -388,13 +388,13 @@ Con *con_get_fullscreen_con(Con *con, fullscreen_mode_t fullscreen_mode) {
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TAILQ_REMOVE(&bfs_head, entry, entries);
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free(entry);
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TAILQ_FOREACH (child, &(current->nodes_head), nodes) {
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TAILQ_FOREACH(child, &(current->nodes_head), nodes) {
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entry = smalloc(sizeof(struct bfs_entry));
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entry->con = child;
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TAILQ_INSERT_TAIL(&bfs_head, entry, entries);
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}
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TAILQ_FOREACH (child, &(current->floating_head), floating_windows) {
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TAILQ_FOREACH(child, &(current->floating_head), floating_windows) {
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entry = smalloc(sizeof(struct bfs_entry));
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entry->con = child;
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TAILQ_INSERT_TAIL(&bfs_head, entry, entries);
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@ -460,9 +460,9 @@ bool con_inside_focused(Con *con) {
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*/
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Con *con_by_window_id(xcb_window_t window) {
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Con *con;
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TAILQ_FOREACH (con, &all_cons, all_cons)
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if (con->window != NULL && con->window->id == window)
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return con;
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TAILQ_FOREACH(con, &all_cons, all_cons)
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if (con->window != NULL && con->window->id == window)
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return con;
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return NULL;
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}
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@ -473,9 +473,9 @@ Con *con_by_window_id(xcb_window_t window) {
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*/
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Con *con_by_frame_id(xcb_window_t frame) {
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Con *con;
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TAILQ_FOREACH (con, &all_cons, all_cons)
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if (con->frame == frame)
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return con;
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TAILQ_FOREACH(con, &all_cons, all_cons)
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if (con->frame == frame)
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return con;
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return NULL;
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}
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@ -490,8 +490,8 @@ Con *con_for_window(Con *con, i3Window *window, Match **store_match) {
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//DLOG("searching con for window %p starting at con %p\n", window, con);
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//DLOG("class == %s\n", window->class_class);
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TAILQ_FOREACH (child, &(con->nodes_head), nodes) {
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TAILQ_FOREACH (match, &(child->swallow_head), matches) {
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TAILQ_FOREACH(child, &(con->nodes_head), nodes) {
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TAILQ_FOREACH(match, &(child->swallow_head), matches) {
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if (!match_matches_window(match, window))
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continue;
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if (store_match != NULL)
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@ -503,8 +503,8 @@ Con *con_for_window(Con *con, i3Window *window, Match **store_match) {
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return result;
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}
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TAILQ_FOREACH (child, &(con->floating_head), floating_windows) {
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TAILQ_FOREACH (match, &(child->swallow_head), matches) {
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TAILQ_FOREACH(child, &(con->floating_head), floating_windows) {
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TAILQ_FOREACH(match, &(child->swallow_head), matches) {
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if (!match_matches_window(match, window))
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continue;
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if (store_match != NULL)
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@ -527,8 +527,8 @@ int con_num_children(Con *con) {
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Con *child;
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int children = 0;
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TAILQ_FOREACH (child, &(con->nodes_head), nodes)
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children++;
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TAILQ_FOREACH(child, &(con->nodes_head), nodes)
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children++;
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return children;
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}
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@ -547,7 +547,7 @@ void con_fix_percent(Con *con) {
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// with a percentage set we have
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double total = 0.0;
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int children_with_percent = 0;
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TAILQ_FOREACH (child, &(con->nodes_head), nodes) {
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TAILQ_FOREACH(child, &(con->nodes_head), nodes) {
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if (child->percent > 0.0) {
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total += child->percent;
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++children_with_percent;
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@ -557,7 +557,7 @@ void con_fix_percent(Con *con) {
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// if there were children without a percentage set, set to a value that
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// will make those children proportional to all others
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if (children_with_percent != children) {
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TAILQ_FOREACH (child, &(con->nodes_head), nodes) {
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TAILQ_FOREACH(child, &(con->nodes_head), nodes) {
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if (child->percent <= 0.0) {
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if (children_with_percent == 0)
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total += (child->percent = 1.0);
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@ -570,11 +570,11 @@ void con_fix_percent(Con *con) {
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// if we got a zero, just distribute the space equally, otherwise
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// distribute according to the proportions we got
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if (total == 0.0) {
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TAILQ_FOREACH (child, &(con->nodes_head), nodes)
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child->percent = 1.0 / children;
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TAILQ_FOREACH(child, &(con->nodes_head), nodes)
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child->percent = 1.0 / children;
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} else if (total != 1.0) {
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TAILQ_FOREACH (child, &(con->nodes_head), nodes)
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child->percent /= total;
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TAILQ_FOREACH(child, &(con->nodes_head), nodes)
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child->percent /= total;
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}
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}
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@ -807,7 +807,7 @@ void con_move_to_workspace(Con *con, Con *workspace, bool fix_coordinates, bool
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if (!con_is_leaf(con)) {
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Con *child;
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TAILQ_FOREACH (child, &(con->nodes_head), nodes) {
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TAILQ_FOREACH(child, &(con->nodes_head), nodes) {
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if (!child->window)
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continue;
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@ -1003,7 +1003,7 @@ Con *con_descend_tiling_focused(Con *con) {
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return next;
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do {
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before = next;
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TAILQ_FOREACH (child, &(next->focus_head), focused) {
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TAILQ_FOREACH(child, &(next->focus_head), focused) {
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if (child->type == CT_FLOATING_CON)
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continue;
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@ -1038,7 +1038,7 @@ Con *con_descend_direction(Con *con, direction_t direction) {
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/* Wrong orientation. We use the last focused con. Within that con,
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* we recurse to chose the left/right con or at least the last
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* focused one. */
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TAILQ_FOREACH (current, &(con->focus_head), focused) {
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TAILQ_FOREACH(current, &(con->focus_head), focused) {
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if (current->type != CT_FLOATING_CON) {
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most = current;
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break;
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@ -1063,7 +1063,7 @@ Con *con_descend_direction(Con *con, direction_t direction) {
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/* Wrong orientation. We use the last focused con. Within that con,
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* we recurse to chose the top/bottom con or at least the last
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* focused one. */
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TAILQ_FOREACH (current, &(con->focus_head), focused) {
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TAILQ_FOREACH(current, &(con->focus_head), focused) {
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if (current->type != CT_FLOATING_CON) {
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most = current;
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break;
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@ -1426,7 +1426,7 @@ Rect con_minimum_size(Con *con) {
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if (con->layout == L_STACKED || con->layout == L_TABBED) {
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uint32_t max_width = 0, max_height = 0, deco_height = 0;
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Con *child;
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TAILQ_FOREACH (child, &(con->nodes_head), nodes) {
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TAILQ_FOREACH(child, &(con->nodes_head), nodes) {
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Rect min = con_minimum_size(child);
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deco_height += child->deco_rect.height;
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max_width = max(max_width, min.width);
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@ -1443,7 +1443,7 @@ Rect con_minimum_size(Con *con) {
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if (con_is_split(con)) {
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uint32_t width = 0, height = 0;
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Con *child;
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TAILQ_FOREACH (child, &(con->nodes_head), nodes) {
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TAILQ_FOREACH(child, &(con->nodes_head), nodes) {
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Rect min = con_minimum_size(child);
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if (con->layout == L_SPLITH) {
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width += min.width;
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@ -1538,7 +1538,7 @@ bool con_has_urgent_child(Con *con) {
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/* We are not interested in floating windows since they can only be
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* attached to a workspace → nodes_head instead of focus_head */
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TAILQ_FOREACH (child, &(con->nodes_head), nodes) {
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TAILQ_FOREACH(child, &(con->nodes_head), nodes) {
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if (con_has_urgent_child(child))
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return true;
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}
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@ -1651,7 +1651,7 @@ char *con_get_tree_representation(Con *con) {
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/* 2) append representation of children */
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Con *child;
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TAILQ_FOREACH (child, &(con->nodes_head), nodes) {
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TAILQ_FOREACH(child, &(con->nodes_head), nodes) {
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char *child_txt = con_get_tree_representation(child);
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char *tmp_buf;
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