clang-format-3.5 **/*.h **/*.c
This should be the last commit that formats a big bunch of files. From here on, whenever I merge patches, I’ll run clang-format like described in the title.
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24
src/render.c
24
src/render.c
@ -41,7 +41,7 @@ static void render_l_output(Con *con) {
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/* Find the content container and ensure that there is exactly one. Also
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* check for any non-CT_DOCKAREA clients. */
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Con *content = NULL;
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TAILQ_FOREACH (child, &(con->nodes_head), nodes) {
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TAILQ_FOREACH(child, &(con->nodes_head), nodes) {
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if (child->type == CT_CON) {
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if (content != NULL) {
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DLOG("More than one CT_CON on output container\n");
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@ -77,19 +77,19 @@ static void render_l_output(Con *con) {
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/* First pass: determine the height of all CT_DOCKAREAs (the sum of their
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* children) and figure out how many pixels we have left for the rest */
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TAILQ_FOREACH (child, &(con->nodes_head), nodes) {
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TAILQ_FOREACH(child, &(con->nodes_head), nodes) {
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if (child->type != CT_DOCKAREA)
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continue;
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child->rect.height = 0;
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TAILQ_FOREACH (dockchild, &(child->nodes_head), nodes)
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child->rect.height += dockchild->geometry.height;
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TAILQ_FOREACH(dockchild, &(child->nodes_head), nodes)
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child->rect.height += dockchild->geometry.height;
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height -= child->rect.height;
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}
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/* Second pass: Set the widths/heights */
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TAILQ_FOREACH (child, &(con->nodes_head), nodes) {
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TAILQ_FOREACH(child, &(con->nodes_head), nodes) {
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if (child->type == CT_CON) {
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child->rect.x = x;
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child->rect.y = y;
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@ -224,7 +224,7 @@ void render_con(Con *con, bool render_fullscreen) {
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Con *child;
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int i = 0, assigned = 0;
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int total = con_orientation(con) == HORIZ ? rect.width : rect.height;
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TAILQ_FOREACH (child, &(con->nodes_head), nodes) {
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TAILQ_FOREACH(child, &(con->nodes_head), nodes) {
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double percentage = child->percent > 0.0 ? child->percent : 1.0 / children;
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assigned += sizes[i++] = percentage * total;
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}
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@ -247,7 +247,7 @@ void render_con(Con *con, bool render_fullscreen) {
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render_l_output(con);
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} else if (con->type == CT_ROOT) {
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Con *output;
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TAILQ_FOREACH (output, &(con->nodes_head), nodes) {
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TAILQ_FOREACH(output, &(con->nodes_head), nodes) {
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render_con(output, false);
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}
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@ -256,7 +256,7 @@ void render_con(Con *con, bool render_fullscreen) {
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* all times. This is important when the user places floating
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* windows/containers so that they overlap on another output. */
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DLOG("Rendering floating windows:\n");
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TAILQ_FOREACH (output, &(con->nodes_head), nodes) {
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TAILQ_FOREACH(output, &(con->nodes_head), nodes) {
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if (con_is_internal(output))
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continue;
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/* Get the active workspace of that output */
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@ -268,7 +268,7 @@ void render_con(Con *con, bool render_fullscreen) {
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Con *workspace = TAILQ_FIRST(&(content->focus_head));
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Con *fullscreen = con_get_fullscreen_con(workspace, CF_OUTPUT);
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Con *child;
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TAILQ_FOREACH (child, &(workspace->floating_head), floating_windows) {
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TAILQ_FOREACH(child, &(workspace->floating_head), floating_windows) {
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/* Don’t render floating windows when there is a fullscreen window
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* on that workspace. Necessary to make floating fullscreen work
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* correctly (ticket #564). */
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@ -321,7 +321,7 @@ void render_con(Con *con, bool render_fullscreen) {
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} else {
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/* FIXME: refactor this into separate functions: */
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Con *child;
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TAILQ_FOREACH (child, &(con->nodes_head), nodes) {
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TAILQ_FOREACH(child, &(con->nodes_head), nodes) {
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assert(children > 0);
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/* default layout */
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@ -428,8 +428,8 @@ void render_con(Con *con, bool render_fullscreen) {
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/* in a stacking or tabbed container, we ensure the focused client is raised */
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if (con->layout == L_STACKED || con->layout == L_TABBED) {
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TAILQ_FOREACH_REVERSE (child, &(con->focus_head), focus_head, focused)
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x_raise_con(child);
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TAILQ_FOREACH_REVERSE(child, &(con->focus_head), focus_head, focused)
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x_raise_con(child);
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if ((child = TAILQ_FIRST(&(con->focus_head)))) {
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/* By rendering the stacked container again, we handle the case
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* that we have a non-leaf-container inside the stack. In that
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