updated doxygen docu, added FIXMEs, fixed headers to 80chars width.

This commit is contained in:
Lars Hartmann
2009-06-29 21:54:51 +02:00
committed by Michael Stapelberg
parent 8b72c8eb31
commit 58cbce0380
13 changed files with 383 additions and 276 deletions

View File

@ -19,24 +19,28 @@
#include "queue.h"
/*
* To get the big concept: There are helper structures like struct Colorpixel or
* struct Stack_Window. Everything which is also defined as type (see forward definitions)
* is considered to be a major structure, thus important.
* To get the big concept: There are helper structures like struct Colorpixel
* or struct Stack_Window. Everything which is also defined as type (see
* forward definitions) is considered to be a major structure, thus important.
*
* Lets start from the biggest to the smallest:
* - An i3Screen is a virtual screen (Xinerama). This can be a single one, though two monitors
* might be connected, if youre running clone mode. There can also be multiple of them.
*
* - Each i3Screen contains Workspaces. The concept is known from various other window managers.
* Basically, a workspace is a specific set of windows, usually grouped thematically (irc,
* www, work, …). You can switch between these.
* - An i3Screen is a virtual screen (Xinerama). This can be a single one,
* though two monitors might be connected, if youre running clone
* mode. There can also be multiple of them.
*
* - Each Workspace has a table, which is our layout abstraction. You manage your windows
* by moving them around in your table. It grows as necessary.
* - Each i3Screen contains Workspaces. The concept is known from various
* other window managers. Basically, a workspace is a specific set of
* windows, usually grouped thematically (irc, www, work, …). You can switch
* between these.
*
* - Each cell of the table has a container, which can be in default or stacking mode. In default
* mode, each client is given equally much space in the container. In stacking mode, only one
* client is shown at a time, but all the titlebars are rendered at the top.
* - Each Workspace has a table, which is our layout abstraction. You manage
* your windows by moving them around in your table. It grows as necessary.
*
* - Each cell of the table has a container, which can be in default or
* stacking mode. In default mode, each client is given equally much space
* in the container. In stacking mode, only one client is shown at a time,
* but all the titlebars are rendered at the top.
*
* - Inside the container are clients, which is X11-speak for a window.
*
@ -69,12 +73,16 @@ enum {
BIND_MODE_SWITCH = (1 << 8)
};
/**
* FIXME: needs to be documented
*
*/
struct Rect {
uint32_t x, y;
uint32_t width, height;
};
/*
/**
* Defines a position in the table
*
*/
@ -83,20 +91,19 @@ struct Cell {
int column;
};
/*
/**
* Used for the cache of colorpixels.
*
*/
struct Colorpixel {
uint32_t pixel;
char *hex;
SLIST_ENTRY(Colorpixel) colorpixels;
};
/*
* Contains data for the windows needed to draw the titlebars on in stacking mode
/**
* Contains data for the windows needed to draw the titlebars on in stacking
* mode
*
*/
struct Stack_Window {
@ -104,7 +111,7 @@ struct Stack_Window {
xcb_gcontext_t gc;
Rect rect;
/* Backpointer to the container this stack window is in */
/** Backpointer to the container this stack window is in */
Container *container;
SLIST_ENTRY(Stack_Window) stack_windows;
@ -117,17 +124,21 @@ struct Ignore_Event {
SLIST_ENTRY(Ignore_Event) ignore_events;
};
/*
* Emulates the behaviour of tables of libxcb-wm, which in libxcb 0.3.4 suddenly vanished.
/**
* Emulates the behaviour of tables of libxcb-wm, which in libxcb 0.3.4
* suddenly vanished.
*
*/
struct keyvalue_element {
uint32_t key;
void *value;
TAILQ_ENTRY(keyvalue_element) elements;
};
/**
* FIXME: needs documentation.
*
*/
typedef struct {
enum xcb_atom_fast_tag_t tag;
union {
@ -140,202 +151,226 @@ typedef struct {
* Major types
*****************************************************************************/
/*
* The concept of Workspaces is known from various other window managers. Basically,
* a workspace is a specific set of windows, usually grouped thematically (irc,
* www, work, …). You can switch between these.
/**
* The concept of Workspaces is known from various other window
* managers. Basically, a workspace is a specific set of windows, usually
* grouped thematically (irc, www, work, …). You can switch between these.
*
*/
struct Workspace {
/* Number of this workspace, starting from 0 */
/** Number of this workspace, starting from 0 */
int num;
/* x, y, width, height */
/** x, y, width, height */
Rect rect;
/* table dimensions */
/** table dimensions */
int cols;
/** table dimensions */
int rows;
/* These are stored here only while this workspace is _not_ shown (see show_workspace()) */
/** These are stored here only while this workspace is _not_ shown
* (see show_workspace()) */
int current_row;
/** These are stored here only while this workspace is _not_ shown
* (see show_workspace()) */
int current_col;
/* Should clients on this workspace be automatically floating? */
/** Should clients on this workspace be automatically floating? */
bool auto_float;
/* Are the floating clients on this workspace currently hidden? */
/** Are the floating clients on this workspace currently hidden? */
bool floating_hidden;
/** the client who is started in fullscreen mode on this workspace,
* NULL if there is none */
Client *fullscreen_client;
/* The focus stack contains the clients in the correct order of focus so that
the focus can be reverted correctly when a client is closed */
/** The focus stack contains the clients in the correct order of focus
so that the focus can be reverted correctly when a client is
closed */
SLIST_HEAD(focus_stack_head, Client) focus_stack;
/* This tail queue contains the floating clients in order of when they were first
* set to floating (new floating clients are just appended) */
/** This tail queue contains the floating clients in order of when
* they were first set to floating (new floating clients are just
* appended) */
TAILQ_HEAD(floating_clients_head, Client) floating_clients;
/* Backpointer to the screen this workspace is on */
/** Backpointer to the screen this workspace is on */
i3Screen *screen;
/* This is a two-dimensional dynamic array of Container-pointers. Ive always wanted
* to be a three-star programmer :) */
/** This is a two-dimensional dynamic array of
* Container-pointers. Ive always wanted to be a three-star
* programmer :) */
Container ***table;
/* width_factor and height_factor contain the amount of space (percentage) a column/row
has of all the space which is available for resized windows. This ensures that
non-resized windows (newly opened, for example) have the same size as always */
/** width_factor and height_factor contain the amount of space
* (percentage) a column/row has of all the space which is available
* for resized windows. This ensures that non-resized windows (newly
* opened, for example) have the same size as always */
float *width_factor;
float *height_factor;
};
/*
* Holds a keybinding, consisting of a keycode combined with modifiers and the command
* which is executed as soon as the key is pressed (see src/command.c)
/**
* Holds a keybinding, consisting of a keycode combined with modifiers and the
* command which is executed as soon as the key is pressed (see src/command.c)
*
*/
struct Binding {
/* Keycode to bind */
/** Keycode to bind */
uint32_t keycode;
/* Bitmask consisting of BIND_MOD_1, BIND_MODE_SWITCH, … */
/** Bitmask consisting of BIND_MOD_1, BIND_MODE_SWITCH, … */
uint32_t mods;
/* Command, like in command mode */
/** Command, like in command mode */
char *command;
TAILQ_ENTRY(Binding) bindings;
};
/*
/**
* Holds a command specified by an exec-line in the config (see src/config.c)
*
*/
struct Autostart {
/* Command, like in command mode */
/** Command, like in command mode */
char *command;
TAILQ_ENTRY(Autostart) autostarts;
};
/*
/**
* Holds an assignment for a given window class/title to a specific workspace
* (see src/config.c)
*
*/
struct Assignment {
char *windowclass_title;
/* floating is true if this was an assignment to the special workspace "~".
* Matching clients will be put into floating mode automatically. */
/** floating is true if this was an assignment to the special
* workspace "~". Matching clients will be put into floating mode
* automatically. */
bool floating;
/** FIXME: needs documentation */
int workspace;
TAILQ_ENTRY(Assignment) assignments;
};
/*
/**
* Data structure for cached font information:
* - font id in X11 (load it once)
* - font height (multiple calls needed to get it)
*
*/
struct Font {
/* The name of the font, that is what the pattern resolves to */
/** The name of the font, that is what the pattern resolves to */
char *name;
/* A copy of the pattern to build a cache */
/** A copy of the pattern to build a cache */
char *pattern;
/* The height of the font, built from font_ascent + font_descent */
/** The height of the font, built from font_ascent + font_descent */
int height;
/* The xcb-id for the font */
/** The xcb-id for the font */
xcb_font_t id;
TAILQ_ENTRY(Font) fonts;
};
/*
/**
* A client is X11-speak for a window.
*
*/
struct Client {
/* initialized will be set to true if the client was fully initialized by
* manage_window() and all functions can be used normally */
/** initialized will be set to true if the client was fully
* initialized by manage_window() and all functions can be used
* normally */
bool initialized;
/* if you set a client to floating and set it back to managed, it does remember its old
position and *tries* to get back there */
/** if you set a client to floating and set it back to managed, it
* does remember its old position and *tries* to get back there */
Cell old_position;
/* Backpointer. A client is inside a container */
/** Backpointer. A client is inside a container */
Container *container;
/* Because dock clients dont have a container, we have this workspace-backpointer */
/** Because dock clients dont have a container, we have this
* workspace-backpointer */
Workspace *workspace;
/* x, y, width, height of the frame */
/** x, y, width, height of the frame */
Rect rect;
/* Position in floating mode and in tiling mode are saved separately */
/** Position in floating mode and in tiling mode are saved
* separately */
Rect floating_rect;
/* x, y, width, height of the child (relative to its frame) */
/** x, y, width, height of the child (relative to its frame) */
Rect child_rect;
/* contains the size calculated from the hints set by the window or 0 if the client
did not send any hints */
/** contains the size calculated from the hints set by the window or 0
* if the client did not send any hints */
int proportional_height;
int proportional_width;
/* Height which was determined by reading the _NET_WM_STRUT_PARTIAL top/bottom of the screen
reservation */
/** Height which was determined by reading the _NET_WM_STRUT_PARTIAL
* top/bottom of the screen reservation */
int desired_height;
/* Name (= window title) */
/** Name (= window title) */
char *name;
/* name_len stores the real string length (glyphs) of the window title if the client uses
_NET_WM_NAME. Otherwise, it is set to -1 to indicate that name should be just passed
to X as 8-bit string and therefore will not be rendered correctly. This behaviour is
to support legacy applications which do not set _NET_WM_NAME */
/** name_len stores the real string length (glyphs) of the window
* title if the client uses _NET_WM_NAME. Otherwise, it is set to -1
* to indicate that name should be just passed to X as 8-bit string
* and therefore will not be rendered correctly. This behaviour is to
* support legacy applications which do not set _NET_WM_NAME */
int name_len;
/* This will be set to true as soon as the first _NET_WM_NAME comes in. If set to true,
legacy window names are ignored. */
/** This will be set to true as soon as the first _NET_WM_NAME comes
* in. If set to true, legacy window names are ignored. */
bool uses_net_wm_name;
/* Holds the WM_CLASS, useful for matching the client in commands */
/** Holds the WM_CLASS, useful for matching the client in commands */
char *window_class;
/* fullscreen is pretty obvious */
/** fullscreen is pretty obvious */
bool fullscreen;
/* floating? (= not in tiling layout) This cannot be simply a bool because we want to keep track
* of whether the status was set by the application (by setting WM_CLASS to tools for example) or
* by the user. The users choice overwrites automatic mode, of course. The order of the values
* is important because we check with >= FLOATING_AUTO_ON if a client is floating. */
/** floating? (= not in tiling layout) This cannot be simply a bool
* because we want to keep track of whether the status was set by the
* application (by setting WM_CLASS to tools for example) or by the
* user. The users choice overwrites automatic mode, of course. The
* order of the values is important because we check with >=
* FLOATING_AUTO_ON if a client is floating. */
enum { FLOATING_AUTO_OFF = 0, FLOATING_USER_OFF = 1, FLOATING_AUTO_ON = 2, FLOATING_USER_ON = 3 } floating;
/* Ensure TITLEBAR_TOP maps to 0 because we use calloc for initialization later */
/** Ensure TITLEBAR_TOP maps to 0 because we use calloc for
* initialization later */
enum { TITLEBAR_TOP = 0, TITLEBAR_LEFT, TITLEBAR_RIGHT, TITLEBAR_BOTTOM, TITLEBAR_OFF } titlebar_position;
/* If a client is set as a dock, it is placed at the very bottom of the screen and its
requested size is used */
/** If a client is set as a dock, it is placed at the very bottom of
* the screen and its requested size is used */
bool dock;
/* After leaving fullscreen mode, a client needs to be reconfigured (configuration =
setting X, Y, width and height). By setting the force_reconfigure flag, render_layout()
will reconfigure the client. */
/* After leaving fullscreen mode, a client needs to be reconfigured
* (configuration = setting X, Y, width and height). By setting the
* force_reconfigure flag, render_layout() will reconfigure the
* client. */
bool force_reconfigure;
/* When reparenting a window, an unmap-notify is sent. As we delete windows when theyre
unmapped, we need to ignore that one. Therefore, this flag is set when reparenting. */
/* When reparenting a window, an unmap-notify is sent. As we delete
* windows when theyre unmapped, we need to ignore that
* one. Therefore, this flag is set when reparenting. */
bool awaiting_useless_unmap;
/* XCB contexts */
xcb_window_t frame; /* Our window: The frame around the client */
xcb_gcontext_t titlegc; /* The titlebars graphic context inside the frame */
xcb_window_t child; /* The clients window */
xcb_window_t frame; /**< Our window: The frame around the
* client */
xcb_gcontext_t titlegc; /**< The titlebars graphic context
* inside the frame */
xcb_window_t child; /**< The clients window */
/* The following entry provides the necessary list pointers to use Client with LIST_* macros */
/** The following entry provides the necessary list pointers to use
* Client with LIST_* macros */
CIRCLEQ_ENTRY(Client) clients;
SLIST_ENTRY(Client) dock_clients;
SLIST_ENTRY(Client) focus_clients;
TAILQ_ENTRY(Client) floating_clients;
};
/*
* A container is either in default or stacking mode. It sits inside each cell of the table.
/**
* A container is either in default or stacking mode. It sits inside each cell
* of the table.
*
*/
struct Container {
@ -354,37 +389,41 @@ struct Container {
int width;
int height;
/* When in stacking mode, we draw the titlebars of each client onto a separate window */
/* When in stacking mode, we draw the titlebars of each client onto a
* separate window */
struct Stack_Window stack_win;
/* Backpointer to the workspace this container is in */
Workspace *workspace;
/* Ensure MODE_DEFAULT maps to 0 because we use calloc for initialization later */
/* Ensure MODE_DEFAULT maps to 0 because we use calloc for
* initialization later */
enum { MODE_DEFAULT = 0, MODE_STACK } mode;
CIRCLEQ_HEAD(client_head, Client) clients;
};
/*
* This is a virtual screen (Xinerama). This can be a single one, though two monitors
* might be connected, if youre running clone mode. There can also be multiple of them.
/**
* This is a virtual screen (Xinerama). This can be a single one, though two
* monitors might be connected, if youre running clone mode. There can also
* be multiple of them.
*
*/
struct Screen {
/* Virtual screen number */
/** Virtual screen number */
int num;
/* Current workspace selected on this virtual screen */
/** Current workspace selected on this virtual screen */
int current_workspace;
/* x, y, width, height */
/** x, y, width, height */
Rect rect;
/* The bar window */
/** The bar window */
xcb_window_t bar;
xcb_gcontext_t bargc;
/* Contains all clients with _NET_WM_WINDOW_TYPE == _NET_WM_WINDOW_TYPE_DOCK */
/** Contains all clients with _NET_WM_WINDOW_TYPE ==
* _NET_WM_WINDOW_TYPE_DOCK */
SLIST_HEAD(dock_clients_head, Client) dock_clients;
TAILQ_ENTRY(Screen) screens;