optimization: Render on pixmaps and copy the result on Stack_Wins
This should speed up the rendering of Stack_Wins with many window decorations and it should considerably reduce flicker.
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@ -71,6 +71,9 @@ xcb_atom_t atoms[NUM_ATOMS];
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int num_screens = 0;
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/* The depth of the root screen (used e.g. for creating new pixmaps later) */
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uint8_t root_depth;
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/*
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* This callback is only a dummy, see xcb_prepare_cb and xcb_check_cb.
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* See also man libev(3): "ev_prepare" and "ev_check" - customise your event loop
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@ -261,7 +264,9 @@ int main(int argc, char *argv[], char *env[]) {
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xcb_property_set_handler(&prophs, WM_NORMAL_HINTS, UINT_MAX, handle_normal_hints, NULL);
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/* Get the root window and set the event mask */
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root = xcb_aux_get_screen(conn, screens)->root;
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xcb_screen_t *root_screen = xcb_aux_get_screen(conn, screens);
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root = root_screen->root;
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root_depth = root_screen->root_depth;
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uint32_t mask = XCB_CW_EVENT_MASK;
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uint32_t values[] = { XCB_EVENT_MASK_SUBSTRUCTURE_REDIRECT |
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