optimization: Render on pixmaps and copy the result on Stack_Wins
This should speed up the rendering of Stack_Wins with many window decorations and it should considerably reduce flicker.
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33
src/xcb.c
33
src/xcb.c
@ -18,6 +18,7 @@
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#include <xcb/xcb.h>
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#include <xcb/xcb_keysyms.h>
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#include "i3.h"
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#include "util.h"
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#include "xcb.h"
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@ -259,3 +260,35 @@ void xcb_raise_window(xcb_connection_t *conn, xcb_window_t window) {
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uint32_t values[] = { XCB_STACK_MODE_ABOVE };
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xcb_configure_window(conn, window, XCB_CONFIG_WINDOW_STACK_MODE, values);
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}
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/*
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*
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* Prepares the given Cached_Pixmap for usage (checks whether the size of the
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* object this pixmap is related to (e.g. a window) has changed and re-creates
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* the pixmap if so).
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*
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*/
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void cached_pixmap_prepare(xcb_connection_t *conn, struct Cached_Pixmap *pixmap) {
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LOG("preparing pixmap\n");
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/* If the Rect did not change, the pixmap does not need to be recreated */
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if (memcmp(&(pixmap->rect), pixmap->referred_rect, sizeof(Rect)) == 0)
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return;
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memcpy(&(pixmap->rect), pixmap->referred_rect, sizeof(Rect));
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if (pixmap->id == 0 || pixmap->gc == 0) {
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LOG("Creating new pixmap...\n");
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pixmap->id = xcb_generate_id(conn);
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pixmap->gc = xcb_generate_id(conn);
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} else {
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LOG("Re-creating this pixmap...\n");
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xcb_free_gc(conn, pixmap->gc);
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xcb_free_pixmap(conn, pixmap->id);
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}
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xcb_create_pixmap(conn, root_depth, pixmap->id,
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pixmap->referred_drawable, pixmap->rect.width, pixmap->rect.height);
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xcb_create_gc(conn, pixmap->gc, pixmap->id, 0, 0);
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}
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