Use drag_pointer from floating.c for the resize handler
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@ -11,6 +11,12 @@
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#ifndef _FLOATING_H
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#define _FLOATING_H
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/** Callback for dragging */
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typedef void(*callback_t)(Rect*, uint32_t, uint32_t);
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/** On which border was the dragging initiated? */
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typedef enum { BORDER_LEFT, BORDER_RIGHT, BORDER_TOP, BORDER_BOTTOM} border_t;
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/**
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* Enters floating mode for the given client.
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* Correctly takes care of the position/size (separately stored for tiling/floating mode)
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@ -67,4 +73,15 @@ void floating_move(xcb_connection_t *conn, Client *currently_focused, direction_
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*/
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void floating_toggle_hide(xcb_connection_t *conn, Workspace *workspace);
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/**
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* This function grabs your pointer and lets you drag stuff around (borders).
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* Every time you move your mouse, an XCB_MOTION_NOTIFY event will be received
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* and the given callback will be called with the parameters specified (client,
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* border on which the click originally was), the original rect of the client,
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* the event and the new coordinates (x, y).
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*
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*/
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void drag_pointer(xcb_connection_t *conn, Client *client, xcb_button_press_event_t *event,
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xcb_window_t confine_to, border_t border, callback_t callback);
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#endif
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