When assigning children to containers, reset their x window state
This commit is contained in:
25
src/x.c
25
src/x.c
@ -86,6 +86,25 @@ void x_con_init(Con *con) {
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LOG("adding new state for window id 0x%08x\n", state->id);
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}
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/*
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* Re-initializes the associated X window state for this container. You have
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* to call this when you assign a client to an empty container to ensure that
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* its state gets updated correctly.
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*
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*/
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void x_reinit(Con *con) {
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struct con_state *state;
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if ((state = state_for_frame(con->frame)) == NULL) {
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ELOG("window state not found\n");
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return;
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}
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LOG("resetting state %p to initial\n", state);
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state->initial = true;
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memset(&(state->window_rect), 0, sizeof(Rect));
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}
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void x_con_kill(Con *con) {
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con_state *state;
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@ -202,8 +221,10 @@ static void x_push_node(Con *con) {
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LOG("Pushing changes for node %p / %s\n", con, con->name);
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state = state_for_frame(con->frame);
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/* map/unmap if map state changed */
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if (state->mapped != con->mapped) {
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/* map/unmap if map state changed, also ensure that the child window
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* is changed if we are mapped *and* in initial state (meaning the
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* container was empty before, but now got a child) */
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if (state->mapped != con->mapped || (con->mapped && state->initial)) {
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if (!con->mapped) {
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LOG("unmapping container\n");
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xcb_unmap_window(conn, con->frame);
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