Add mouse binding pointer position configuration
Add the `--whole-window` switch for mouse bindings. This switch controls what part of the container the pointer must be over to trigger a mouse binding. The default is to only trigger mouse bindings over the titlebars. With this switch, a mouse binding will be triggered over the main part of the window as well. This is a breaking change to the previous behavior, which would trigger a mouse binding with a modifier over any part of the window. fixes #1429
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committed by
Michael Stapelberg
parent
f28ce227e3
commit
74b69d6d02
@ -49,10 +49,11 @@ static struct Mode *mode_from_name(const char *name) {
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*
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*/
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Binding *configure_binding(const char *bindtype, const char *modifiers, const char *input_code,
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const char *release, const char *command, const char *modename) {
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const char *release, const char *whole_window, const char *command, const char *modename) {
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Binding *new_binding = scalloc(sizeof(Binding));
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DLOG("bindtype %s, modifiers %s, input code %s, release %s\n", bindtype, modifiers, input_code, release);
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new_binding->release = (release != NULL ? B_UPON_KEYRELEASE : B_UPON_KEYPRESS);
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new_binding->whole_window = (whole_window != NULL);
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if (strcmp(bindtype, "bindsym") == 0) {
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new_binding->input_type = (strncasecmp(input_code, "button", (sizeof("button") - 1)) == 0
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? B_MOUSE
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