Use 32-bit visual by default if available.
With this patch, we use 32-bit visuals per default whenever it is available. Otherwise, we fall back to the actual root window's depth, which will typically be 24-bit. Before this patch, we already used 32-bit depth for containers with a window that uses 32-bit. However, this means that we didn't use 32-bit for split parent containers on which decoration is drawn. For 32-bit windows using transparency, this caused a graphical glitch because the decoration pixmap behind it would show through. This behavior is fixed with this change. relates to #1278
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@ -499,11 +499,14 @@ typedef struct color_t {
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double red;
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double green;
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double blue;
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double alpha;
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/* The colorpixel we use for direct XCB calls. */
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uint32_t colorpixel;
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} color_t;
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#define COLOR_TRANSPARENT ((color_t){.red = 0.0, .green = 0.0, .blue = 0.0, .colorpixel = 0})
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/* A wrapper grouping an XCB drawable and both a graphics context
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* and the corresponding cairo objects representing it. */
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typedef struct surface_t {
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