Use 32-bit visual by default if available.
With this patch, we use 32-bit visuals per default whenever it is available. Otherwise, we fall back to the actual root window's depth, which will typically be 24-bit. Before this patch, we already used 32-bit depth for containers with a window that uses 32-bit. However, this means that we didn't use 32-bit for split parent containers on which decoration is drawn. For 32-bit windows using transparency, this caused a graphical glitch because the decoration pixmap behind it would show through. This behavior is fixed with this change. relates to #1278
This commit is contained in:
65
src/x.c
65
src/x.c
@ -101,47 +101,32 @@ void x_con_init(Con *con, uint16_t depth) {
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uint32_t mask = 0;
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uint32_t values[5];
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xcb_visualid_t visual = XCB_COPY_FROM_PARENT;
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xcb_colormap_t win_colormap = XCB_NONE;
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if (depth != root_depth && depth != XCB_COPY_FROM_PARENT) {
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/* For custom visuals, we need to create a colormap before creating
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* this window. It will be freed directly after creating the window. */
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visual = get_visualid_by_depth(depth);
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win_colormap = xcb_generate_id(conn);
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xcb_create_colormap_checked(conn, XCB_COLORMAP_ALLOC_NONE, win_colormap, root, visual);
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/* For custom visuals, we need to create a colormap before creating
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* this window. It will be freed directly after creating the window. */
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xcb_visualid_t visual = get_visualid_by_depth(depth);
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xcb_colormap_t win_colormap = xcb_generate_id(conn);
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xcb_create_colormap_checked(conn, XCB_COLORMAP_ALLOC_NONE, win_colormap, root, visual);
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/* We explicitly set a background color and border color (even though we
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* don’t even have a border) because the X11 server requires us to when
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* using 32 bit color depths, see
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* http://stackoverflow.com/questions/3645632 */
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mask |= XCB_CW_BACK_PIXEL;
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values[0] = root_screen->black_pixel;
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/* We explicitly set a background color and border color (even though we
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* don’t even have a border) because the X11 server requires us to when
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* using 32 bit color depths, see
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* http://stackoverflow.com/questions/3645632 */
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mask |= XCB_CW_BACK_PIXEL;
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values[0] = root_screen->black_pixel;
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mask |= XCB_CW_BORDER_PIXEL;
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values[1] = root_screen->black_pixel;
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mask |= XCB_CW_BORDER_PIXEL;
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values[1] = root_screen->black_pixel;
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/* our own frames should not be managed */
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mask |= XCB_CW_OVERRIDE_REDIRECT;
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values[2] = 1;
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/* our own frames should not be managed */
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mask |= XCB_CW_OVERRIDE_REDIRECT;
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values[2] = 1;
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/* see include/xcb.h for the FRAME_EVENT_MASK */
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mask |= XCB_CW_EVENT_MASK;
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values[3] = FRAME_EVENT_MASK & ~XCB_EVENT_MASK_ENTER_WINDOW;
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/* see include/xcb.h for the FRAME_EVENT_MASK */
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mask |= XCB_CW_EVENT_MASK;
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values[3] = FRAME_EVENT_MASK & ~XCB_EVENT_MASK_ENTER_WINDOW;
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mask |= XCB_CW_COLORMAP;
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values[4] = win_colormap;
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} else {
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/* our own frames should not be managed */
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mask = XCB_CW_OVERRIDE_REDIRECT;
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values[0] = 1;
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/* see include/xcb.h for the FRAME_EVENT_MASK */
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mask |= XCB_CW_EVENT_MASK;
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values[1] = FRAME_EVENT_MASK & ~XCB_EVENT_MASK_ENTER_WINDOW;
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mask |= XCB_CW_COLORMAP;
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values[2] = colormap;
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}
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mask |= XCB_CW_COLORMAP;
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values[4] = win_colormap;
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Rect dims = {-15, -15, 10, 10};
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xcb_window_t frame_id = create_window(conn, dims, depth, visual, XCB_WINDOW_CLASS_INPUT_OUTPUT, XCURSOR_CURSOR_POINTER, false, mask, values);
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@ -523,6 +508,14 @@ void x_draw_decoration(Con *con) {
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if (parent->frame_buffer.id == XCB_NONE)
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goto copy_pixmaps;
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/* For the first child, we clear the parent pixmap to ensure there's no
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* garbage left on there. This is important to avoid tearing when using
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* transparency. */
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if (con == TAILQ_FIRST(&(con->parent->nodes_head))) {
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draw_util_clear_surface(conn, &(con->parent->frame_buffer), COLOR_TRANSPARENT);
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FREE(con->parent->deco_render_params);
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}
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/* 4: paint the bar */
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draw_util_rectangle(conn, &(parent->frame_buffer), p->color->background,
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con->deco_rect.x, con->deco_rect.y, con->deco_rect.width, con->deco_rect.height);
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