huge change: implement RandR instead of Xinerama
Thanks to Merovius for doing a proof of concept on this one and being a driving force behind the idea. Using RandR instead of Xinerama means that we are now able to use the full potential of the modern way of configuring screens. That means, i3 now has an idea of the outputs your graphic driver provides, which allowed us to get rid of the ugly way of detecting changes in the screen configuration which we used before. Now, your workspaces should not be confused when changing output modes anymore. Also, instead of having ugly heuristics to assign your workspaces to (the screen at position X or the second screen in the list of screens) you will be able to just specify an output name. As this change basically touches everything, you should be prepared for bugs. Please test and report them!
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@ -3,7 +3,7 @@
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*
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* i3 - an improved dynamic tiling window manager
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*
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* © 2009 Michael Stapelberg and contributors
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* © 2009-2010 Michael Stapelberg and contributors
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*
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* See file LICENSE for license information.
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*
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@ -11,6 +11,7 @@
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*
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*/
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#include <xcb/xcb.h>
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#include <xcb/randr.h>
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#include <xcb/xcb_atom.h>
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#include <stdbool.h>
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@ -25,11 +26,12 @@
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*
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* Let’s start from the biggest to the smallest:
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*
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* - An i3Screen is a virtual screen (Xinerama). This can be a single one,
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* though two monitors might be connected, if you’re running clone
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* mode. There can also be multiple of them.
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* - An Output is a physical output on your graphics driver. Outputs which
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* are currently in use have (output->active == true). Each output has a
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* position and a mode. An output usually corresponds to one connected
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* screen (except if you are running multiple screens in clone mode).
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*
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* - Each i3Screen contains Workspaces. The concept is known from various
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* - Each Output contains Workspaces. The concept is known from various
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* other window managers. Basically, a workspace is a specific set of
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* windows, usually grouped thematically (irc, www, work, …). You can switch
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* between these.
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@ -54,7 +56,7 @@ typedef struct Client Client;
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typedef struct Binding Binding;
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typedef struct Workspace Workspace;
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typedef struct Rect Rect;
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typedef struct Screen i3Screen;
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typedef struct xoutput Output;
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/******************************************************************************
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* Helper types
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@ -228,8 +230,8 @@ struct Workspace {
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* appended) */
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TAILQ_HEAD(floating_clients_head, Client) floating_clients;
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/** Backpointer to the screen this workspace is on */
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i3Screen *screen;
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/** Backpointer to the output this workspace is on */
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Output *output;
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/** This is a two-dimensional dynamic array of
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* Container-pointers. I’ve always wanted to be a three-star
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@ -496,14 +498,21 @@ struct Container {
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};
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/**
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* This is a virtual screen (Xinerama). This can be a single one, though two
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* monitors might be connected, if you’re running clone mode. There can also
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* be multiple of them.
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* An Output is a physical output on your graphics driver. Outputs which
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* are currently in use have (output->active == true). Each output has a
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* position and a mode. An output usually corresponds to one connected
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* screen (except if you are running multiple screens in clone mode).
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*
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*/
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struct Screen {
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/** Virtual screen number */
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int num;
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struct xoutput {
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/** Output id, so that we can requery the output directly later */
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xcb_randr_output_t id;
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/** Name of the output */
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char *name;
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/** Whether the output is currently (has a CRTC attached with a valid
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* mode) */
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bool active;
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/** Current workspace selected on this virtual screen */
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Workspace *current_workspace;
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@ -519,7 +528,7 @@ struct Screen {
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* _NET_WM_WINDOW_TYPE_DOCK */
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SLIST_HEAD(dock_clients_head, Client) dock_clients;
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TAILQ_ENTRY(Screen) screens;
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TAILQ_ENTRY(xoutput) outputs;
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};
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#endif
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