Implement modes. Modes allow you to use different keybindings and switch between them.
For example, you can create a mode which will let you resize windows with some easy to use keys. So, instead of binding a combination of your homerow and modifiers to resize, like this: bind Mod4+44 resize right +10 bind Mod4+45 resize right -10 ... You can instead define a new mode: mode "resize" { bind 44 resize right +10 bind 45 resize right -10 ... bind 36 mode default } bindsym Mod4+r mode resize So, if you press Mod4+r now, your keybindings will be set to the ones defined in your resize mode above. You can then use your homerow (without any other modifier) to resize the current column/row and press enter to go back to the default mode when you are done. Note that using this option requires you to enable the new lexer/parser by passing the -l flag to i3 when starting.
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@ -116,7 +116,7 @@ int handle_key_press(void *ignored, xcb_connection_t *conn, xcb_key_press_event_
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/* Find the binding */
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Binding *bind;
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TAILQ_FOREACH(bind, &bindings, bindings) {
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TAILQ_FOREACH(bind, bindings, bindings) {
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/* First compare the modifiers */
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if (bind->mods != state_filtered)
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continue;
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@ -137,7 +137,7 @@ int handle_key_press(void *ignored, xcb_connection_t *conn, xcb_key_press_event_
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/* No match? Then it was an actively grabbed key, that is with Mode_switch, and
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the user did not press Mode_switch, so just pass it… */
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if (bind == TAILQ_END(&bindings)) {
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if (bind == TAILQ_END(bindings)) {
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xcb_allow_events(conn, ReplayKeyboard, event->time);
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xcb_flush(conn);
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return 1;
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