More documentation, cleanups, and a cache for get_colorpixel()
This commit is contained in:
136
include/data.h
136
include/data.h
@ -7,17 +7,39 @@
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*
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* See file LICENSE for license information.
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*
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* include/data.h: This file defines all data structures used by i3
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*
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*/
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#include <xcb/xcb.h>
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#include <stdbool.h>
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#ifndef _DATA_H
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#define _DATA_H
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#include "queue.h"
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/*
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* This file defines all data structures used by i3
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* To get the big concept: There are helper structures like struct Colorpixel or
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* struct Stack_Window. Everything which is also defined as type (see forward definitions)
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* is considered to be a major structure, thus important.
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*
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* Let’s start from the biggest to the smallest:
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* - An i3Screen is a virtual screen (Xinerama). This can be a single one, though two monitors
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* might be connected, if you’re running clone mode. There can also be multiple of them.
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*
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* - Each i3Screen contains Workspaces. The concept is known from various other window managers.
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* Basically, a workspace is a specific set of windows, usually grouped thematically (irc,
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* www, work, …). You can switch between these.
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*
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* - Each Workspace has a table, which is our layout abstraction. You manage your windows
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* by moving them around in your table. It grows as necessary.
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*
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* - Each cell of the table has a container, which can be in default or stacking mode. In default
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* mode, each client is given equally much space in the container. In stacking mode, only one
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* client is shown at a time, but all the titlebars are rendered at the top.
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*
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* - Inside the container are clients, which is X11-speak for a window.
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*
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*/
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#include "queue.h"
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/* Forward definitions */
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typedef struct Cell Cell;
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@ -29,18 +51,20 @@ typedef struct Workspace Workspace;
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typedef struct Rect Rect;
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typedef struct Screen i3Screen;
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/* Helper types */
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/******************************************************************************
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* Helper types
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*****************************************************************************/
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typedef enum { D_LEFT, D_RIGHT, D_UP, D_DOWN } direction_t;
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enum {
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BIND_NONE = 0,
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BIND_MOD_1 = XCB_MOD_MASK_1,
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BIND_MOD_2 = XCB_MOD_MASK_2,
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BIND_MOD_3 = XCB_MOD_MASK_3,
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BIND_MOD_4 = XCB_MOD_MASK_4,
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BIND_MOD_5 = XCB_MOD_MASK_5,
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BIND_SHIFT = XCB_MOD_MASK_SHIFT,
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BIND_CONTROL = XCB_MOD_MASK_CONTROL,
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BIND_SHIFT = XCB_MOD_MASK_SHIFT, /* (1 << 0) */
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BIND_CONTROL = XCB_MOD_MASK_CONTROL, /* (1 << 2) */
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BIND_MOD_1 = XCB_MOD_MASK_1, /* (1 << 3) */
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BIND_MOD_2 = XCB_MOD_MASK_2, /* (1 << 4) */
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BIND_MOD_3 = XCB_MOD_MASK_3, /* (1 << 5) */
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BIND_MOD_4 = XCB_MOD_MASK_4, /* (1 << 6) */
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BIND_MOD_5 = XCB_MOD_MASK_5, /* (1 << 7) */
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BIND_MODE_SWITCH = (1 << 8)
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};
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@ -49,6 +73,53 @@ struct Rect {
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uint32_t width, height;
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};
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/*
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* Defines a position in the table
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*
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*/
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struct Cell {
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int row;
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int column;
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};
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/*
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* Used for the cache of colorpixels.
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*
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*/
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struct Colorpixel {
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uint32_t pixel;
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char *hex;
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SLIST_ENTRY(Colorpixel) colorpixels;
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};
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/*
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* Contains data for the windows needed to draw the titlebars on in stacking mode
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*
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*/
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struct Stack_Window {
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xcb_window_t window;
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xcb_gcontext_t gc;
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uint32_t width, height;
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/* Backpointer to the container this stack window is in */
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Container *container;
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SLIST_ENTRY(Stack_Window) stack_windows;
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};
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/******************************************************************************
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* Major types
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*****************************************************************************/
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/*
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* The concept of Workspaces is known from various other window managers. Basically,
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* a workspace is a specific set of windows, usually grouped thematically (irc,
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* www, work, …). You can switch between these.
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*
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*/
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struct Workspace {
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/* x, y, width, height */
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Rect rect;
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@ -75,14 +146,10 @@ struct Workspace {
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};
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/*
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* Defines a position in the table
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* Holds a keybinding, consisting of a keycode combined with modifiers and the command
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* which is executed as soon as the key is pressed (see src/command.c)
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*
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*/
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struct Cell {
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int row;
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int column;
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};
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struct Binding {
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/* Keycode to bind */
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uint32_t keycode;
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@ -118,9 +185,9 @@ struct Font {
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*
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*/
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struct Client {
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/* TODO: this is NOT final */
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Cell old_position; /* if you set a client to floating and set it back to managed,
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it does remember its old position and *tries* to get back there */
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/* if you set a client to floating and set it back to managed, it does remember its old
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position and *tries* to get back there */
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Cell old_position;
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/* Backpointer. A client is inside a container */
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Container *container;
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@ -155,9 +222,12 @@ struct Client {
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bool awaiting_useless_unmap;
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/* XCB contexts */
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xcb_window_t frame; /* Our window: The frame around the client */
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xcb_gcontext_t titlegc; /* The titlebar’s graphic context inside the frame */
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xcb_window_t child; /* The client’s window */
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xcb_window_t frame; /* Our window: The frame around the client */
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xcb_gcontext_t titlegc; /* The titlebar’s graphic context inside the frame */
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xcb_window_t child; /* The client’s window */
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/* Cache of colorpixels for this client */
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SLIST_HEAD(colorpixel_head, Colorpixel) colorpixels;
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/* The following entry provides the necessary list pointers to use Client with LIST_* macros */
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CIRCLEQ_ENTRY(Client) clients;
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@ -165,22 +235,7 @@ struct Client {
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};
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/*
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* Contains data for the windows needed to draw the titlebars on in stacking mode
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*
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*/
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struct Stack_Window {
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xcb_window_t window;
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xcb_gcontext_t gc;
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uint32_t width, height;
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/* Backpointer to the container this stack window is in */
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Container *container;
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SLIST_ENTRY(Stack_Window) stack_windows;
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};
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/*
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* A container is either in default or stacking mode. It sits inside the table.
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* A container is either in default or stacking mode. It sits inside each cell of the table.
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*
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*/
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struct Container {
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@ -212,6 +267,11 @@ struct Container {
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CIRCLEQ_HEAD(client_head, Client) clients;
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};
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/*
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* This is a virtual screen (Xinerama). This can be a single one, though two monitors
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* might be connected, if you’re running clone mode. There can also be multiple of them.
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*
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*/
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struct Screen {
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/* Virtual screen number */
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int num;
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@ -26,6 +26,7 @@ int min(int a, int b);
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int max(int a, int b);
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void die(char *fmt, ...);
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void *smalloc(size_t size);
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void *scalloc(size_t size);
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char *sstrdup(const char *str);
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void start_application(const char *command);
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void check_error(xcb_connection_t *connection, xcb_void_cookie_t cookie, char *err_message);
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UTF8_STRING
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};
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uint32_t get_colorpixel(xcb_connection_t *conn, xcb_window_t window, char *hex);
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uint32_t get_colorpixel(xcb_connection_t *conn, Client *client, xcb_window_t window, char *hex);
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xcb_window_t create_window(xcb_connection_t *conn, Rect r, uint16_t window_class, uint32_t mask, uint32_t *values);
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void xcb_change_gc_single(xcb_connection_t *conn, xcb_gcontext_t gc, uint32_t mask, uint32_t value);
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void xcb_draw_line(xcb_connection_t *conn, xcb_drawable_t drawable, xcb_gcontext_t gc,
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