Refactor tree_next

- Makes `tree_next` not recursive.
- Adds `focus next|prev [sibling]` command. See (1.) and (2.) in
https://github.com/i3/i3/issues/2587#issuecomment-378505551 (Issue also
requests move command, not implemented here).
- Directional focus command now supports command criteria.

Wrapping is not implemented inside a floating container. This was also
true before the refactor so I am not changing it here.
This commit is contained in:
Orestis Floros
2018-09-14 18:34:43 +03:00
committed by Orestis Floros
parent f402f45702
commit bbc4c99c72
9 changed files with 295 additions and 162 deletions

View File

@@ -462,170 +462,162 @@ void tree_render(void) {
DLOG("-- END RENDERING --\n");
}
static Con *get_tree_next_workspace(Con *con, direction_t direction) {
if (con_get_fullscreen_con(con, CF_GLOBAL)) {
DLOG("Cannot change workspace while in global fullscreen mode.\n");
return NULL;
}
Output *current_output = get_output_containing(con->rect.x, con->rect.y);
if (!current_output) {
return NULL;
}
DLOG("Current output is %s\n", output_primary_name(current_output));
Output *next_output = get_output_next(direction, current_output, CLOSEST_OUTPUT);
if (!next_output) {
return NULL;
}
DLOG("Next output is %s\n", output_primary_name(next_output));
/* Find visible workspace on next output */
Con *workspace = NULL;
GREP_FIRST(workspace, output_get_content(next_output->con), workspace_is_visible(child));
return workspace;
}
/*
* Recursive function to walk the tree until a con can be found to focus.
* Returns the next / previous container to focus in the given direction. Does
* not modify focus and ensures focus restrictions for fullscreen containers
* are respected.
*
*/
static bool _tree_next(Con *con, char way, orientation_t orientation, bool wrap) {
/* When dealing with fullscreen containers, it's necessary to go up to the
* workspace level, because 'focus $dir' will start at the con's real
* position in the tree, and it may not be possible to get to the edge
* normally due to fullscreen focusing restrictions. */
if (con->fullscreen_mode == CF_OUTPUT && con->type != CT_WORKSPACE)
con = con_get_workspace(con);
static Con *get_tree_next(Con *con, direction_t direction) {
const bool previous = position_from_direction(direction) == BEFORE;
const orientation_t orientation = orientation_from_direction(direction);
/* Stop recursing at workspaces after attempting to switch to next
* workspace if possible. */
if (con->type == CT_WORKSPACE) {
if (con_get_fullscreen_con(con, CF_GLOBAL)) {
DLOG("Cannot change workspace while in global fullscreen mode.\n");
return false;
Con *first_wrap = NULL;
while (con->type != CT_WORKSPACE) {
if (con->fullscreen_mode == CF_OUTPUT) {
/* We've reached a fullscreen container. Directional focus should
* now operate on the workspace level. */
con = con_get_workspace(con);
break;
} else if (con->fullscreen_mode == CF_GLOBAL) {
/* Focus changes should happen only inside the children of a global
* fullscreen container. */
return first_wrap;
}
Output *current_output = get_output_containing(con->rect.x, con->rect.y);
Output *next_output;
if (!current_output)
return false;
DLOG("Current output is %s\n", output_primary_name(current_output));
Con *const parent = con->parent;
if (con->type == CT_FLOATING_CON) {
if (orientation != HORIZ) {
/* up/down does not change floating containers */
return NULL;
}
/* Try to find next output */
direction_t direction;
if (way == 'n' && orientation == HORIZ)
direction = D_RIGHT;
else if (way == 'p' && orientation == HORIZ)
direction = D_LEFT;
else if (way == 'n' && orientation == VERT)
direction = D_DOWN;
else if (way == 'p' && orientation == VERT)
direction = D_UP;
else
return false;
/* left/right focuses the previous/next floating container */
Con *next = previous ? TAILQ_PREV(con, floating_head, floating_windows)
: TAILQ_NEXT(con, floating_windows);
/* If there is no next/previous container, wrap */
if (!next) {
next = previous ? TAILQ_LAST(&(parent->floating_head), floating_head)
: TAILQ_FIRST(&(parent->floating_head));
}
/* Our parent does not list us in floating heads? */
assert(next);
next_output = get_output_next(direction, current_output, CLOSEST_OUTPUT);
if (!next_output)
return false;
DLOG("Next output is %s\n", output_primary_name(next_output));
return next;
}
/* Find visible workspace on next output */
Con *workspace = NULL;
GREP_FIRST(workspace, output_get_content(next_output->con), workspace_is_visible(child));
if (con_num_children(parent) > 1 && con_orientation(parent) == orientation) {
Con *const next = previous ? TAILQ_PREV(con, nodes_head, nodes)
: TAILQ_NEXT(con, nodes);
if (next && con_fullscreen_permits_focusing(next)) {
return next;
}
Con *const wrap = previous ? TAILQ_LAST(&(parent->nodes_head), nodes_head)
: TAILQ_FIRST(&(parent->nodes_head));
switch (config.focus_wrapping) {
case FOCUS_WRAPPING_OFF:
break;
case FOCUS_WRAPPING_ON:
if (!first_wrap && con_fullscreen_permits_focusing(wrap)) {
first_wrap = wrap;
}
break;
case FOCUS_WRAPPING_FORCE:
/* 'force' should always return to ensure focus doesn't
* leave the parent. */
if (next) {
return NULL; /* blocked by fullscreen */
}
return con_fullscreen_permits_focusing(wrap) ? wrap : NULL;
}
}
con = parent;
}
assert(con->type == CT_WORKSPACE);
Con *workspace = get_tree_next_workspace(con, direction);
return workspace ? workspace : first_wrap;
}
/*
* Changes focus in the given direction
*
*/
void tree_next(Con *con, direction_t direction) {
Con *next = get_tree_next(con, direction);
if (!next) {
return;
}
if (next->type == CT_WORKSPACE) {
/* Show next workspace and focus appropriate container if possible. */
if (!workspace)
return false;
/* Use descend_focused first to give higher priority to floating or
* tiling fullscreen containers. */
Con *focus = con_descend_focused(workspace);
Con *focus = con_descend_focused(next);
if (focus->fullscreen_mode == CF_NONE) {
Con *focus_tiling = con_descend_tiling_focused(workspace);
Con *focus_tiling = con_descend_tiling_focused(next);
/* If descend_tiling returned a workspace then focus is either a
* floating container or the same workspace. */
if (focus_tiling != workspace) {
if (focus_tiling != next) {
focus = focus_tiling;
}
}
workspace_show(workspace);
workspace_show(next);
con_activate(focus);
x_set_warp_to(&(focus->rect));
return true;
}
Con *parent = con->parent;
if (con->type == CT_FLOATING_CON) {
if (orientation != HORIZ)
return false;
/* left/right focuses the previous/next floating container */
Con *next;
if (way == 'n')
next = TAILQ_NEXT(con, floating_windows);
else
next = TAILQ_PREV(con, floating_head, floating_windows);
/* If there is no next/previous container, wrap */
if (!next) {
if (way == 'n')
next = TAILQ_FIRST(&(parent->floating_head));
else
next = TAILQ_LAST(&(parent->floating_head), floating_head);
}
/* Still no next/previous container? bail out */
if (!next)
return false;
/* Raise the floating window on top of other windows preserving
* relative stack order */
return;
} else if (next->type == CT_FLOATING_CON) {
/* Raise the floating window on top of other windows preserving relative
* stack order */
Con *parent = next->parent;
while (TAILQ_LAST(&(parent->floating_head), floating_head) != next) {
Con *last = TAILQ_LAST(&(parent->floating_head), floating_head);
TAILQ_REMOVE(&(parent->floating_head), last, floating_windows);
TAILQ_INSERT_HEAD(&(parent->floating_head), last, floating_windows);
}
con_activate(con_descend_focused(next));
return true;
}
/* If the orientation does not match or there is no other con to focus, we
* need to go higher in the hierarchy */
if (con_orientation(parent) != orientation ||
con_num_children(parent) == 1)
return _tree_next(parent, way, orientation, wrap);
Con *current = TAILQ_FIRST(&(parent->focus_head));
/* TODO: when can the following happen (except for floating windows, which
* are handled above)? */
if (TAILQ_EMPTY(&(parent->nodes_head))) {
DLOG("nothing to focus\n");
return false;
}
Con *next;
if (way == 'n')
next = TAILQ_NEXT(current, nodes);
else
next = TAILQ_PREV(current, nodes_head, nodes);
if (!next) {
if (config.focus_wrapping != FOCUS_WRAPPING_FORCE) {
/* If there is no next/previous container, we check if we can focus one
* when going higher (without wrapping, though). If so, we are done, if
* not, we wrap */
if (_tree_next(parent, way, orientation, false))
return true;
if (!wrap)
return false;
}
if (way == 'n')
next = TAILQ_FIRST(&(parent->nodes_head));
else
next = TAILQ_LAST(&(parent->nodes_head), nodes_head);
}
/* Don't violate fullscreen focus restrictions. */
if (!con_fullscreen_permits_focusing(next))
return false;
/* 3: focus choice comes in here. at the moment we will go down
* until we find a window */
/* TODO: check for window, atm we only go down as far as possible */
workspace_show(con_get_workspace(next));
con_activate(con_descend_focused(next));
return true;
}
/*
* Changes focus in the given way (next/previous) and given orientation
* (horizontal/vertical).
* Get the previous / next sibling
*
*/
void tree_next(char way, orientation_t orientation) {
_tree_next(focused, way, orientation,
config.focus_wrapping != FOCUS_WRAPPING_OFF);
Con *get_tree_next_sibling(Con *con, position_t direction) {
Con *to_focus = (direction == BEFORE ? TAILQ_PREV(con, nodes_head, nodes)
: TAILQ_NEXT(con, nodes));
if (to_focus && con_fullscreen_permits_focusing(to_focus)) {
return to_focus;
}
return NULL;
}
/*