Abstract binding configuration to bindings.[ch]
Create files bindings.[ch] to contain functions for configuring, finding, and running bindings. Use the new function `configure_binding` for binding configuration. This function adds a binding from config parameters. Export the function `modifiers_from_str` from config_directives.h. This change is made in preparation for the new bindmouse functionality.
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Michael Stapelberg
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71
src/bindings.c
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71
src/bindings.c
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/*
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* vim:ts=4:sw=4:expandtab
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*
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* i3 - an improved dynamic tiling window manager
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* © 2009-2014 Michael Stapelberg and contributors (see also: LICENSE)
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*
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* bindings.c: Functions for configuring, finding and, running bindings.
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*/
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#include "all.h"
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/*
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* The name of the default mode.
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*
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*/
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const char *DEFAULT_BINDING_MODE = "default";
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/*
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* Returns the mode specified by `name` or creates a new mode and adds it to
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* the list of modes.
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*
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*/
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static struct Mode *mode_from_name(const char *name) {
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struct Mode *mode;
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/* Try to find the mode in the list of modes and return it */
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SLIST_FOREACH(mode, &modes, modes) {
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if (strcmp(mode->name, name) == 0)
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return mode;
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}
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/* If the mode was not found, create a new one */
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mode = scalloc(sizeof(struct Mode));
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mode->name = sstrdup(name);
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mode->bindings = scalloc(sizeof(struct bindings_head));
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TAILQ_INIT(mode->bindings);
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SLIST_INSERT_HEAD(&modes, mode, modes);
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return mode;
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}
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/*
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* Adds a binding from config parameters given as strings and returns a
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* pointer to the binding structure. Returns NULL if the input code could not
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* be parsed.
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*
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*/
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Binding *configure_binding(const char *bindtype, const char *modifiers, const char *input_code,
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const char *release, const char *command, const char *modename) {
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Binding *new_binding = scalloc(sizeof(Binding));
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DLOG("bindtype %s, modifiers %s, input code %s, release %s\n", bindtype, modifiers, input_code, release);
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new_binding->release = (release != NULL ? B_UPON_KEYRELEASE : B_UPON_KEYPRESS);
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if (strcmp(bindtype, "bindsym") == 0) {
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new_binding->symbol = sstrdup(input_code);
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} else {
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// TODO: strtol with proper error handling
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new_binding->keycode = atoi(input_code);
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if (new_binding->keycode == 0) {
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ELOG("Could not parse \"%s\" as an input code, ignoring this binding.\n", input_code);
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FREE(new_binding);
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return NULL;
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}
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}
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new_binding->mods = modifiers_from_str(modifiers);
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new_binding->command = sstrdup(command);
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new_binding->input_type = B_KEYBOARD;
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struct Mode *mode = mode_from_name(modename);
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TAILQ_INSERT_TAIL(mode->bindings, new_binding, bindings);
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return new_binding;
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}
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