Fix transient_for endless loop
Other approaches would be: - Slow/fast pointer technique. - Using a set/associative map to save 'seen' nodes. i3 does not have such data structure. Counting the total amount of windows is the simpler to implement. I've also extracted the logic in a function and re-used it in render.c. Fixes #4404
This commit is contained in:
28
src/render.c
28
src/render.c
@ -226,34 +226,12 @@ static void render_root(Con *con, Con *fullscreen) {
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}
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Con *floating_child = con_descend_focused(child);
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Con *transient_con = floating_child;
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bool is_transient_for = false;
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while (transient_con != NULL &&
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transient_con->window != NULL &&
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transient_con->window->transient_for != XCB_NONE) {
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DLOG("transient_con = 0x%08x, transient_con->window->transient_for = 0x%08x, fullscreen_id = 0x%08x\n",
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transient_con->window->id, transient_con->window->transient_for, fullscreen->window->id);
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if (transient_con->window->transient_for == fullscreen->window->id) {
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is_transient_for = true;
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break;
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}
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Con *next_transient = con_by_window_id(transient_con->window->transient_for);
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if (next_transient == NULL)
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break;
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/* Some clients (e.g. x11-ssh-askpass) actually set
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* WM_TRANSIENT_FOR to their own window id, so break instead of
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* looping endlessly. */
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if (transient_con == next_transient)
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break;
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transient_con = next_transient;
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}
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if (!is_transient_for)
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continue;
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else {
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if (con_find_transient_for_window(floating_child, fullscreen->window->id)) {
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DLOG("Rendering floating child even though in fullscreen mode: "
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"floating->transient_for (0x%08x) --> fullscreen->id (0x%08x)\n",
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floating_child->window->transient_for, fullscreen->window->id);
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} else {
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continue;
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}
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}
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DLOG("floating child at (%d,%d) with %d x %d\n",
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