Fix transient_for endless loop
Other approaches would be: - Slow/fast pointer technique. - Using a set/associative map to save 'seen' nodes. i3 does not have such data structure. Counting the total amount of windows is the simpler to implement. I've also extracted the logic in a function and re-used it in render.c. Fixes #4404
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testcases/t/316-transient-for-loop.t
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42
testcases/t/316-transient-for-loop.t
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#!perl
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# vim:ts=4:sw=4:expandtab
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#
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# Please read the following documents before working on tests:
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# • https://build.i3wm.org/docs/testsuite.html
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# (or docs/testsuite)
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#
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# • https://build.i3wm.org/docs/lib-i3test.html
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# (alternatively: perldoc ./testcases/lib/i3test.pm)
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#
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# • https://build.i3wm.org/docs/ipc.html
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# (or docs/ipc)
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#
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# • http://onyxneon.com/books/modern_perl/modern_perl_a4.pdf
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# (unless you are already familiar with Perl)
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#
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# Test that i3 does not get stuck in an endless loop between two windows that
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# set transient_for for each other.
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# Ticket: #4404
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# Bug still in: 4.20-69-g43e805a00
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#
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use i3test i3_config => <<EOT;
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# i3 config file (v4)
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font -misc-fixed-medium-r-normal--13-120-75-75-C-70-iso10646-1
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popup_during_fullscreen smart;
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EOT
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my $fs = open_window;
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cmd 'fullscreen enable';
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my $w1 = open_window({ dont_map => 1 });
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my $w2 = open_window({ dont_map => 1 });
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$w1->transient_for($w2);
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$w2->transient_for($w1);
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$w1->map;
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$w2->map;
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does_i3_live;
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done_testing;
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