Move width_increment and height_increment from Con to Window.
relates to #665
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@ -42,7 +42,7 @@ void floating_check_size(Con *floating_con) {
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Con *focused_con = con_descend_focused(floating_con);
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/* obey size increments */
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if (focused_con->height_increment || focused_con->width_increment) {
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if (focused_con->window != NULL && (focused_con->window->height_increment || focused_con->window->width_increment)) {
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Rect border_rect = con_border_style_rect(focused_con);
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/* We have to do the opposite calculations that render_con() do
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@ -54,17 +54,17 @@ void floating_check_size(Con *floating_con) {
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if (con_border_style(focused_con) == BS_NORMAL)
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border_rect.height += render_deco_height();
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if (focused_con->height_increment &&
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if (focused_con->window->height_increment &&
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floating_con->rect.height >= focused_con->window->base_height + border_rect.height) {
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floating_con->rect.height -= focused_con->window->base_height + border_rect.height;
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floating_con->rect.height -= floating_con->rect.height % focused_con->height_increment;
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floating_con->rect.height -= floating_con->rect.height % focused_con->window->height_increment;
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floating_con->rect.height += focused_con->window->base_height + border_rect.height;
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}
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if (focused_con->width_increment &&
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if (focused_con->window->width_increment &&
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floating_con->rect.width >= focused_con->window->base_width + border_rect.width) {
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floating_con->rect.width -= focused_con->window->base_width + border_rect.width;
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floating_con->rect.width -= floating_con->rect.width % focused_con->width_increment;
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floating_con->rect.width -= floating_con->rect.width % focused_con->window->width_increment;
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floating_con->rect.width += focused_con->window->base_width + border_rect.width;
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}
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}
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