Implement stack-limit for further defining how stack windows should look
Using this command, you can limit the amount of columns or rows for a stacking container. This allows for better usage of screen estate when using stacking containers with many clients. Examples: i3-msg "stack-limit cols 2" You will now have a stack window which has two columns of windows.
This commit is contained in:
82
src/layout.c
82
src/layout.c
@ -391,6 +391,7 @@ void render_container(xcb_connection_t *conn, Container *container) {
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/* The size for each tab (width), necessary as a separate variable
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* because num_clients gets fixed to 1 in tabbed mode. */
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int size_each = (num_clients == 0 ? container->width : container->width / num_clients);
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int stack_lines = num_clients;
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/* Check if we need to remap our stack title window, it gets unmapped when the container
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is empty in src/handlers.c:unmap_notify() */
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@ -404,15 +405,21 @@ void render_container(xcb_connection_t *conn, Container *container) {
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/* By setting num_clients to 1 we force that the stack window will be only one line
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* high. The rest of the code is useful in both cases. */
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LOG("tabbed mode, setting num_clients = 1\n");
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if (num_clients > 1)
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num_clients = 1;
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if (stack_lines > 1)
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stack_lines = 1;
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}
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if (container->stack_limit == STACK_LIMIT_COLS) {
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stack_lines = ceil((float)num_clients / container->stack_limit_value);
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} else if (container->stack_limit == STACK_LIMIT_ROWS) {
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stack_lines = min(num_clients, container->stack_limit_value);
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}
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/* Check if we need to reconfigure our stack title window */
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if (update_if_necessary(&(stack_win->rect.x), container->x) |
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update_if_necessary(&(stack_win->rect.y), container->y) |
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update_if_necessary(&(stack_win->rect.width), container->width) |
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update_if_necessary(&(stack_win->rect.height), decoration_height * num_clients)) {
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update_if_necessary(&(stack_win->rect.height), decoration_height * stack_lines)) {
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/* Configuration can happen in two slightly different ways:
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@ -448,6 +455,22 @@ void render_container(xcb_connection_t *conn, Container *container) {
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/* Prepare the pixmap for usage */
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cached_pixmap_prepare(conn, &(stack_win->pixmap));
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int current_row = 0, current_col = 0;
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int wrap = 0;
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if (container->stack_limit == STACK_LIMIT_COLS) {
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/* wrap stores the number of rows after which we will
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* wrap to a new column. */
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wrap = ceil((float)num_clients / container->stack_limit_value);
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} else if (container->stack_limit == STACK_LIMIT_ROWS) {
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/* When limiting rows, the wrap variable serves a
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* slightly different purpose: it holds the number of
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* pixels which each client will get. This is constant
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* during the following loop, so it saves us some
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* divisions and ceil()ing. */
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wrap = (stack_win->rect.width / ceil((float)num_clients / container->stack_limit_value));
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}
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/* Render the decorations of all clients */
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CIRCLEQ_FOREACH(client, &(container->clients), clients) {
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/* If the client is in fullscreen mode, it does not get reconfigured */
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@ -460,23 +483,66 @@ void render_container(xcb_connection_t *conn, Container *container) {
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* Note the bitwise OR instead of logical OR to force evaluation of all statements */
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if (client->force_reconfigure |
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update_if_necessary(&(client->rect.x), container->x) |
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update_if_necessary(&(client->rect.y), container->y + (decoration_height * num_clients)) |
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update_if_necessary(&(client->rect.y), container->y + (decoration_height * stack_lines)) |
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update_if_necessary(&(client->rect.width), container->width) |
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update_if_necessary(&(client->rect.height), container->height - (decoration_height * num_clients)))
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update_if_necessary(&(client->rect.height), container->height - (decoration_height * stack_lines)))
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resize_client(conn, client);
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client->force_reconfigure = false;
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int offset_x = 0;
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int offset_y = 0;
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if (container->mode == MODE_STACK)
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offset_y = current_client++ * decoration_height;
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else if (container->mode == MODE_TABBED)
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if (container->mode == MODE_STACK) {
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if (container->stack_limit == STACK_LIMIT_COLS) {
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offset_x = current_col * (stack_win->rect.width / container->stack_limit_value);
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offset_y = current_row * decoration_height;
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current_row++;
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if ((current_row % wrap) == 0) {
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current_col++;
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current_row = 0;
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}
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} else if (container->stack_limit == STACK_LIMIT_ROWS) {
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offset_x = current_col * wrap;
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offset_y = current_row * decoration_height;
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current_row++;
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if ((current_row % container->stack_limit_value) == 0) {
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current_col++;
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current_row = 0;
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}
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} else {
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offset_y = current_client * decoration_height;
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}
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current_client++;
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} else if (container->mode == MODE_TABBED)
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offset_x = current_client++ * size_each;
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decorate_window(conn, client, stack_win->pixmap.id, stack_win->pixmap.gc,
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offset_x, offset_y);
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}
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/* Check if we need to fill one column because of an uneven
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* amount of windows */
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if (container->mode == MODE_STACK) {
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if (container->stack_limit == STACK_LIMIT_COLS && (current_col % 2) != 0) {
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xcb_change_gc_single(conn, stack_win->pixmap.gc, XCB_GC_FOREGROUND, get_colorpixel(conn, "#000000"));
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int offset_x = current_col * (stack_win->rect.width / container->stack_limit_value);
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int offset_y = current_row * decoration_height;
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xcb_rectangle_t rect = {offset_x, offset_y,
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offset_x + container->width,
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offset_y + decoration_height };
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xcb_poly_fill_rectangle(conn, stack_win->pixmap.id, stack_win->pixmap.gc, 1, &rect);
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} else if (container->stack_limit == STACK_LIMIT_ROWS && (current_row % 2) != 0) {
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xcb_change_gc_single(conn, stack_win->pixmap.gc, XCB_GC_FOREGROUND, get_colorpixel(conn, "#000000"));
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int offset_x = current_col * wrap;
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int offset_y = current_row * decoration_height;
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xcb_rectangle_t rect = {offset_x, offset_y,
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offset_x + container->width,
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offset_y + decoration_height };
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xcb_poly_fill_rectangle(conn, stack_win->pixmap.id, stack_win->pixmap.gc, 1, &rect);
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}
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}
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xcb_copy_area(conn, stack_win->pixmap.id, stack_win->window, stack_win->pixmap.gc,
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0, 0, 0, 0, stack_win->rect.width, stack_win->rect.height);
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}
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