Fix some movement/rendering bugs
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@ -16,6 +16,11 @@
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#define _UTIL_H
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#define exit_if_null(pointer, ...) { if (pointer == NULL) die(__VA_ARGS__); }
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#define CIRCLEQ_NEXT_OR_NULL(head, elm, field) (CIRCLEQ_NEXT(elm, field) != CIRCLEQ_END(head) ? \
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CIRCLEQ_NEXT(elm, field) : NULL)
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#define CIRCLEQ_PREV_OR_NULL(head, elm, field) (CIRCLEQ_PREV(elm, field) != CIRCLEQ_END(head) ? \
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CIRCLEQ_PREV(elm, field) : NULL)
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int min(int a, int b);
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int max(int a, int b);
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