i3bar: make modifier behave like floating_modifier
Pressed modifiers are determined like in click.c:handle_button_press. Fixes #3234.
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@ -479,25 +479,8 @@ CFGFUN(bar_verbose, const char *verbose) {
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current_bar->verbose = eval_boolstr(verbose);
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}
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CFGFUN(bar_modifier, const char *modifier) {
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if (strcmp(modifier, "Mod1") == 0)
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current_bar->modifier = M_MOD1;
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else if (strcmp(modifier, "Mod2") == 0)
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current_bar->modifier = M_MOD2;
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else if (strcmp(modifier, "Mod3") == 0)
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current_bar->modifier = M_MOD3;
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else if (strcmp(modifier, "Mod4") == 0)
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current_bar->modifier = M_MOD4;
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else if (strcmp(modifier, "Mod5") == 0)
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current_bar->modifier = M_MOD5;
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else if (strcmp(modifier, "Control") == 0 ||
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strcmp(modifier, "Ctrl") == 0)
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current_bar->modifier = M_CONTROL;
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else if (strcmp(modifier, "Shift") == 0)
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current_bar->modifier = M_SHIFT;
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else if (strcmp(modifier, "none") == 0 ||
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strcmp(modifier, "off") == 0)
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current_bar->modifier = M_NONE;
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CFGFUN(bar_modifier, const char *modifiers) {
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current_bar->modifier = modifiers ? event_state_from_str(modifiers) : XCB_NONE;
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}
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static void bar_configure_binding(const char *button, const char *release, const char *command) {
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@ -633,7 +616,7 @@ CFGFUN(bar_start) {
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TAILQ_INIT(&(current_bar->bar_bindings));
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TAILQ_INIT(&(current_bar->tray_outputs));
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current_bar->tray_padding = 2;
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current_bar->modifier = M_MOD4;
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current_bar->modifier = XCB_KEY_BUT_MASK_MOD_4;
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}
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CFGFUN(bar_finish) {
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