add license
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97
graphics.cpp
97
graphics.cpp
@ -1,3 +1,22 @@
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/*
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The GPLv3 License (GPLv3)
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Copyright (c) 2022 Akos Horvath
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "graphics.h"
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#include "utils.h"
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#include <SDL2/SDL_render.h>
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@ -44,6 +63,65 @@ void Graphics::drawPoint(const Vec2i &pos, const rgb &col)
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SDL_RenderDrawPoint(this->renderer, pos.x, pos.y);
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}
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rgb hsv2rgb(hsv in)
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{
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double hh, p, q, t, ff;
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long i;
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rgb out;
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if(in.s <= 0.0) { // < is bogus, just shuts up warnings
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out.r = in.v;
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out.g = in.v;
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out.b = in.v;
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return out;
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}
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hh = in.h;
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if(hh >= 360.0) hh = 0.0;
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hh /= 60.0;
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i = (long)hh;
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ff = hh - i;
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p = in.v * (1.0 - in.s);
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q = in.v * (1.0 - (in.s * ff));
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t = in.v * (1.0 - (in.s * (1.0 - ff)));
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switch(i) {
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case 0:
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out.r = in.v;
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out.g = t;
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out.b = p;
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break;
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case 1:
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out.r = q;
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out.g = in.v;
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out.b = p;
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break;
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case 2:
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out.r = p;
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out.g = in.v;
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out.b = t;
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break;
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case 3:
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out.r = p;
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out.g = q;
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out.b = in.v;
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break;
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case 4:
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out.r = t;
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out.g = p;
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out.b = in.v;
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break;
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case 5:
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default:
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out.r = in.v;
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out.g = p;
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out.b = q;
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break;
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}
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//std::cout << "ret" << out.g << out.b << out.b << std::endl;
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return out;
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}
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void Graphics::plot(Mandelbrotc const &m)
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{
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// std::vector<uint8_t> screen = std::vector<uint8_t>();
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@ -112,8 +190,19 @@ void Graphics::plot(Mandelbrotc const &m)
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for (uint32_t i = 0; i < m.s.x; i++) {
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for (uint32_t j = 0; j < m.s.y; j++) {
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uint8_t color = 255 - (m.screen[i][j]*255/m.max_iter);
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SDL_SetRenderDrawColor(this->renderer, color, color, color, 255);
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//uint8_t color = 255 - (m.screen[i][j]*255/m.max_iter);
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uint8_t iter = m.screen[i][j];
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hsv h;
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h.h = 255*(double)iter/(double)m.max_iter;
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h.s = 255;
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if (iter < m. max_iter)
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h.v = 255;
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else
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h.v = 0;
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rgb r;
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r = hsv2rgb(h);
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//std::cout << "rgb" << r.r << r.g << r.b << std::endl;
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SDL_SetRenderDrawColor(this->renderer, r.r, r.g, r.b, 255);
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SDL_RenderDrawPoint(renderer, (int)i, (int)j);
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}
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}
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@ -221,9 +310,7 @@ void Graphics::mainLoop()
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SDL_SetRenderDrawColor(this->renderer, 255, 255, 255, 255);
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SDL_RenderClear(renderer);
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SDL_Delay(100);
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if (m.done)
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exit(1);
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SDL_Delay(10);
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}
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m.stop_threads();
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}
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