add font drawing and faster surface-based rendering, command-line options
This commit is contained in:
319
graphics.cpp
319
graphics.cpp
@ -18,8 +18,13 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "graphics.h"
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#include "utils.h"
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#include <SDL2/SDL.h>
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#include <SDL2/SDL_pixels.h>
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#include <SDL2/SDL_render.h>
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#include <SDL2/SDL_surface.h>
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#include <SDL2/SDL_ttf.h>
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#include <SDL2/SDL_video.h>
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#include <math.h>
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#include <cstdint>
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#include <cstdlib>
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#include <iostream>
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@ -33,13 +38,18 @@ Graphics::Graphics(int w, int h, std::string title) : w(w), h(h), title(title),
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m_end(Vec2i(0, 0)), mouseDown(false)
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{
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if (SDL_Init(SDL_INIT_EVERYTHING) < 0) {
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std::cout << "Could not initialize SDL. "
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<< SDL_GetError() << std::endl;
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exit(EXIT_FAILURE);
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}
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SDL_Window *window = SDL_CreateWindow(this->title.c_str(),
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SDL_WINDOWPOS_CENTERED,
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SDL_WINDOWPOS_CENTERED,
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this->w, this->h, 0);
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if (!window)
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{
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if (!window) {
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std::cout << "Could not create window. "
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<< SDL_GetError() << std::endl;
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exit(EXIT_FAILURE);
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@ -49,17 +59,126 @@ Graphics::Graphics(int w, int h, std::string title) : w(w), h(h), title(title),
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SDL_Renderer *r = SDL_CreateRenderer(window, -1, SDL_RENDERER_ACCELERATED);
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if (!r)
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{
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if (!r) {
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std::cout << "Could not create renderer. "
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<< SDL_GetError() << std::endl;
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exit(EXIT_FAILURE);
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}
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this->renderer = r;
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SDL_Surface* screensurface = SDL_GetWindowSurface(this->window);
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if(!screensurface) {
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std::cout << "Could not create screen surface. "
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<< SDL_GetError() << std::endl;
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exit(EXIT_FAILURE);
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}
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this->screenSurface = screensurface;
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SDL_Surface* surface = SDL_CreateRGBSurface(0, this->w, this->h,
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32, 0, 0, 0, 0);
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if(!surface) {
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std::cout << "Could not create surface. "
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<< SDL_GetError() << std::endl;
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exit(EXIT_FAILURE);
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}
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this->surface = surface;
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SDL_PixelFormat* format = this->surface->format;
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this->pformat = format;
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this->running = true;
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}
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Graphics::Graphics(int w, int h, std::string title, int tcount, int maxiter)
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: w(w), h(h), title(title), from(Vec2mp(0.0, 0.0)),
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to(Vec2mp(0.0, 0.0)), m_start(Vec2i(0, 0)), m_end(Vec2i(0, 0)),
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mouseDown(false), tcount(tcount), maxiter(maxiter)
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{
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if (SDL_Init(SDL_INIT_EVERYTHING) < 0) {
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std::cout << "Could not initialize SDL. "
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<< SDL_GetError() << std::endl;
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exit(EXIT_FAILURE);
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}
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SDL_Window *window = SDL_CreateWindow(this->title.c_str(),
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SDL_WINDOWPOS_CENTERED,
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SDL_WINDOWPOS_CENTERED,
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this->w, this->h, 0);
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if (!window) {
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std::cout << "Could not create window. "
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<< SDL_GetError() << std::endl;
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exit(EXIT_FAILURE);
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}
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this->window = window;
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SDL_Renderer *r = SDL_CreateRenderer(window, -1, SDL_RENDERER_ACCELERATED);
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if (!r) {
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std::cout << "Could not create renderer. "
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<< SDL_GetError() << std::endl;
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exit(EXIT_FAILURE);
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}
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this->renderer = r;
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SDL_Surface* screensurface = SDL_GetWindowSurface(this->window);
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if(!screensurface) {
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std::cout << "Could not create screen surface. "
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<< SDL_GetError() << std::endl;
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exit(EXIT_FAILURE);
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}
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this->screenSurface = screensurface;
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SDL_Surface* surface = SDL_CreateRGBSurface(0, this->w, this->h,
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32, 0, 0, 0, 0);
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if(!surface) {
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std::cout << "Could not create surface. "
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<< SDL_GetError() << std::endl;
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exit(EXIT_FAILURE);
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}
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this->surface = surface;
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SDL_PixelFormat* format = this->surface->format;
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this->pformat = format;
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this->running = true;
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}
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void Graphics::initFont(const std::string path, uint16_t size)
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{
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TTF_Init();
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TTF_Font* font = TTF_OpenFont(path.c_str(), size);
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if(!font)
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{
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std::cout << "Could not load font. "
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<< SDL_GetError() << std::endl;
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exit(EXIT_FAILURE);
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}
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this->font = font;
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}
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void Graphics::drawText(const std::string string)
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{
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SDL_Color textColor = {0, 0, 0, 255};
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this->textSurface = TTF_RenderText_Solid(this->font, string.c_str(),
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textColor);
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SDL_BlitSurface(this->textSurface, NULL, this->surface, NULL);
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}
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void Graphics::drawPoint(const Vec2i &pos, const rgb &col)
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{
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SDL_RenderDrawPoint(this->renderer, pos.x, pos.y);
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@ -124,88 +243,73 @@ rgb hsv2rgb(hsv in)
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//std::cout << "ret" << out.g << out.b << out.b << std::endl;
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return out;
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}
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void Graphics::setPixel(uint16_t x, uint16_t y, uint32_t pixel)
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{
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uint32_t* const target_pixel = (uint32_t*) ((uint8_t*) surface->pixels
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+ y * surface->pitch
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+ x * surface->format->BytesPerPixel);
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*target_pixel = pixel;
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}
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void Graphics::plot(Mandelbrotc const &m)
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{
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// std::vector<uint8_t> screen = std::vector<uint8_t>();
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// std::vector<uint8_t> screen1 = std::vector<uint8_t>();
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// #pragma omp parallel sections
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// {
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// #pragma omp section
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// {
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// for (int i = 0; i < this->w/2; i+=2) {
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// for (int j = 0; j < this->h/2; j+=2) {
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// mpreal x = (mpfr::abs(from.x - to.x) * (i / this->w)) + from.x;
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// mpreal y = (mpfr::abs(from.y - to.y) * (j / this->h)) + from.y;
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// // std::cout << "px: " << x.to_str() << std::endl;
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// // std::cout << "py: " << y.to_str() << std::endl;
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// uint32_t max_iter = 50;
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// uint32_t iter = mandelbrot(Vec2mp(x, y), max_iter);
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// std::cout << "iter: " << iter << std::endl;
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// uint8_t color = 255 - (int)(iter*255/max_iter);
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// screen.push_back(color);
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// SDL_SetRenderDrawColor(this->renderer, color, color, color, 255);
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// SDL_RenderDrawPoint(renderer, (int)i, (int)j);
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// }
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// }
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// }
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// #pragma omp section
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// {
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// for (int i = 1; i < this->w/2; i+=2) {
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// for (int j = 1; j < this->h/2; j+=2) {
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// mpreal x = (mpfr::abs(from.x - to.x) * (i / this->w)) + from.x;
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// mpreal y = (mpfr::abs(from.y - to.y) * (j / this->h)) + from.y;
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// // std::cout << "px: " << x.to_str() << std::endl;
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// // std::cout << "py: " << y.to_str() << std::endl;
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// uint32_t max_iter = 50;
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// uint32_t iter = mandelbrot(Vec2mp(x, y), max_iter);
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// std::cout << "iter: " << iter << std::endl;
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// uint8_t color = 255 - (int)(iter*255/max_iter);
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// screen1.push_back(color);
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// SDL_SetRenderDrawColor(this->renderer, color, color, color, 255);
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// SDL_RenderDrawPoint(renderer, (int)i, (int)j);
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// }
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// }
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// }
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// }
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// for (double i = 1.0; i < this->w/2; i+=2) {
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// for (double j = 1.0; j < this->h/2; j+=2) {
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// uint8_t color = screen[i*h/2+j];
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// SDL_SetRenderDrawColor(this->renderer, color, color, color, 255);
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// SDL_RenderDrawPoint(renderer, (int)i, (int)j);
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// }
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// }
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// for (double i = 0.0; i < this->w; i++) {
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// for (double j = 0.0; j < this->h; j++) {
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// mpreal x = (mpfr::abs(from.x - to.x) * (i / this->w)) + from.x;
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// mpreal y = (mpfr::abs(from.y - to.y) * (j / this->h)) + from.y;
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// uint32_t max_iter = 50;
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// uint32_t iter = mandelbrot(Vec2mp(x, y), max_iter);
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// //std::cout << "iter: " << iter << std::endl;
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// uint8_t color = 255 - (iter*255/max_iter);
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// SDL_SetRenderDrawColor(this->renderer, color, color, color, 255);
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// SDL_RenderDrawPoint(renderer, (int)i, (int)j);
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// }
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// }
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for (uint32_t i = 0; i < m.s.x; i++) {
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for (uint32_t j = 0; j < m.s.y; j++) {
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//uint8_t color = 255 - (m.screen[i][j]*255/m.max_iter);
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uint8_t iter = m.screen[i][j];
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hsv h;
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h.h = 255*(double)iter/(double)m.max_iter;
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h.s = 255;
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if (iter < m. max_iter)
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h.v = 255;
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else
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h.v = 0;
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rgb r;
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r = hsv2rgb(h);
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//std::cout << "rgb" << r.r << r.g << r.b << std::endl;
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SDL_SetRenderDrawColor(this->renderer, r.r, r.g, r.b, 255);
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SDL_RenderDrawPoint(renderer, (int)i, (int)j);
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uint8_t c = 255 - (m.screen[i][j]*255.0/(double)m.max_iter);
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// SDL_SetRenderDrawColor(this->renderer, color, color, color, 255);
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// SDL_RenderDrawPoint(renderer, (int)i, (int)j);
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uint32_t pixel = SDL_MapRGB(this->pformat, c, c, c);
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this->setPixel(i, j, pixel);
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// double iter = m.screen[i][j];
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// if (i < m.s.x-1 && j < m.s.y-1) {
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// double iter1 = m.screen[i+1][j+1];
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// hsv h;
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// h.h = 255*(double)iter/(double)m.max_iter;
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// h.s = 255;
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// if (iter < m. max_iter)
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// h.v = 255;
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// else
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// h.v = 0;
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// rgb r;
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// r = hsv2rgb(h);
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// hsv h1;
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// h1.h = 255*(double)iter1/(double)m.max_iter;
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// h1.s = 255;
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// if (iter1 < m. max_iter)
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// h1.v = 255;
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// else
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// h1.v = 0;
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// rgb r1;
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// r1 = hsv2rgb(h1);
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// uint8_t ri = linear_interpolate(r.r, r1.r, (int)iter % 1);
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// uint8_t gi = linear_interpolate(r.g, r1.g, (int)iter % 1);
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// uint8_t bi = linear_interpolate(r.b, r1.b, (int)iter % 1);
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// SDL_SetRenderDrawColor(this->renderer, ri, gi, bi, 255);
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// SDL_RenderDrawPoint(renderer, (int)i, (int)j);
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// } else {
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// hsv h;
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// h.h = 255*(double)iter/(double)m.max_iter;
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// h.s = 255;
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// if (iter < m. max_iter)
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// h.v = 255;
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// else
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// h.v = 0;
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// rgb r;
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// r = hsv2rgb(h);
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// SDL_SetRenderDrawColor(this->renderer, r.r, r.g, r.b, 255);
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// SDL_RenderDrawPoint(renderer, (int)i, (int)j);
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// }
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}
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}
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}
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@ -213,28 +317,29 @@ void Graphics::plot(Mandelbrotc const &m)
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void Graphics::drawSelectionRectangle()
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{
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uint32_t pixel = SDL_MapRGB(this->pformat, 0, 0, 0);
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if (this->mouseDown) {
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SDL_SetRenderDrawColor(renderer, 0, 0, 0, 255);
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if (m_start.x < m_end.x) {
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for (int i = m_start.x; i < m_end.x; i++) {
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SDL_RenderDrawPoint(renderer, i, m_start.y);
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SDL_RenderDrawPoint(renderer, i, m_end.y);
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this->setPixel(i, m_start.y, pixel);
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this->setPixel(i, m_end.y, pixel);
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}
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} else {
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for (int i = m_end.x; i < m_start.x; i++) {
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SDL_RenderDrawPoint(renderer, i, m_start.y);
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SDL_RenderDrawPoint(renderer, i, m_end.y);
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this->setPixel(i, m_start.y, pixel);
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this->setPixel(i, m_end.y, pixel);
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}
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}
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if (m_start.y < m_end.y) {
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for (int i = m_start.y; i < m_end.y; i++) {
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SDL_RenderDrawPoint(renderer, m_start.x, i);
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SDL_RenderDrawPoint(renderer, m_end.x, i);
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this->setPixel(m_start.x, i, pixel);
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this->setPixel(m_end.x, i, pixel);
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}
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} else {
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for (int i = m_end.y; i < m_start.y; i++) {
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SDL_RenderDrawPoint(renderer, m_start.x, i);
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SDL_RenderDrawPoint(renderer, m_end.x, i);
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this->setPixel(m_start.x, i, pixel);
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this->setPixel(m_end.x, i, pixel);
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}
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}
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}
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@ -261,6 +366,8 @@ void Graphics::zoom(Mandelbrotc &m)
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void Graphics::mainLoop()
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{
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this->initFont("NotoSansMono-Regular.ttf", 16);
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mpreal fx = mpreal(-2);
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mpreal fy = mpreal(-1);
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mpreal tx = mpreal(1);
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@ -270,13 +377,17 @@ void Graphics::mainLoop()
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Vec2i m_start = Vec2i(0, 0);
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Vec2i m_end = Vec2i(0, 0);
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std::chrono::time_point<std::chrono::system_clock> start, end;
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std::chrono::duration<double> elapsed_seconds;
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Mandelbrotc m = Mandelbrotc(from, to, Vec2i(this->w, this->h), 100);
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m.thread_count = 16;
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Mandelbrotc m = Mandelbrotc(from, to, Vec2i(this->w, this->h), maxiter);
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m.thread_count = this->tcount;
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m.start_threads(true);
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while (this->running)
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{
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start = std::chrono::system_clock::now();
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SDL_Event event;
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while (SDL_PollEvent(&event))
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@ -319,11 +430,6 @@ void Graphics::mainLoop()
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break;
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}
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}
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// std::cout << "mainloop range " << this->from.x << std::endl;
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// std::cout << "mainloop range " << this->from.y << std::endl;
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// std::cout << "mainloop range " << this->to.x << std::endl;
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// std::cout << "mainloop range " << this->to.y << std::endl;
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m.start_threads(false);
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this->plot(m);
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@ -331,11 +437,16 @@ void Graphics::mainLoop()
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this->drawSelectionRectangle();
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SDL_RenderPresent(renderer);
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SDL_SetRenderDrawColor(this->renderer, 255, 255, 255, 255);
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SDL_RenderClear(renderer);
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//SDL_Delay(10);
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this->drawText("from x:" + m.f.x.toString() + " y: " + m.f.y.toString() +
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"to x:" + m.t.x.toString() + " y: " + m.t.y.toString());
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SDL_BlitSurface(this->surface, NULL, this->screenSurface, NULL);
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SDL_UpdateWindowSurface(this->window);
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end = std::chrono::system_clock::now();
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elapsed_seconds = end - start;
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//std::cout << "FPS: " << 1 / elapsed_seconds.count() << std::endl;
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}
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m.stop_threads();
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}
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