too much changes to describe
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141
graphics.cpp
141
graphics.cpp
@ -1,12 +1,16 @@
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#include "graphics.h"
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#include "utils.h"
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#include <SDL2/SDL_render.h>
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#include <cstdint>
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#include <cstdlib>
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#include <iostream>
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#include <vector>
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using namespace Mandelbrot;
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using namespace mpfr;
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Graphics::Graphics(int w, int h, std::string title) : w(w), h(h), title(title)
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Graphics::Graphics(int w, int h, std::string title) : w(w), h(h), title(title),
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from(Vec2mp(0.0, 0.0)), to(Vec2mp(0.0, 0.0))
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{
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SDL_Window *window = SDL_CreateWindow(this->title.c_str(),
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SDL_WINDOWPOS_CENTERED,
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@ -32,6 +36,7 @@ Graphics::Graphics(int w, int h, std::string title) : w(w), h(h), title(title)
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}
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this->renderer = r;
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this->running = true;
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}
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void Graphics::drawPoint(const Vec2i &pos, const rgb &col)
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@ -39,11 +44,137 @@ void Graphics::drawPoint(const Vec2i &pos, const rgb &col)
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SDL_RenderDrawPoint(this->renderer, pos.x, pos.y);
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}
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void Graphics::plot(const Vec2bf &from, const Vec2bf &to)
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void Graphics::plot(Mandelbrotc const &m)
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{
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for (double i = 0.0; i < this->w; i++) {
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for (double j = 0.0; j < this->h; j++) {
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BigFloat f = (from.x - to.x) * from.x + (i / this->w);
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// std::vector<uint8_t> screen = std::vector<uint8_t>();
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// std::vector<uint8_t> screen1 = std::vector<uint8_t>();
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// #pragma omp parallel sections
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// {
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// #pragma omp section
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// {
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// for (int i = 0; i < this->w/2; i+=2) {
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// for (int j = 0; j < this->h/2; j+=2) {
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// mpreal x = (mpfr::abs(from.x - to.x) * (i / this->w)) + from.x;
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// mpreal y = (mpfr::abs(from.y - to.y) * (j / this->h)) + from.y;
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// // std::cout << "px: " << x.to_str() << std::endl;
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// // std::cout << "py: " << y.to_str() << std::endl;
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// uint32_t max_iter = 50;
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// uint32_t iter = mandelbrot(Vec2mp(x, y), max_iter);
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// std::cout << "iter: " << iter << std::endl;
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// uint8_t color = 255 - (int)(iter*255/max_iter);
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// screen.push_back(color);
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// SDL_SetRenderDrawColor(this->renderer, color, color, color, 255);
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// SDL_RenderDrawPoint(renderer, (int)i, (int)j);
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// }
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// }
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// }
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// #pragma omp section
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// {
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// for (int i = 1; i < this->w/2; i+=2) {
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// for (int j = 1; j < this->h/2; j+=2) {
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// mpreal x = (mpfr::abs(from.x - to.x) * (i / this->w)) + from.x;
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// mpreal y = (mpfr::abs(from.y - to.y) * (j / this->h)) + from.y;
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// // std::cout << "px: " << x.to_str() << std::endl;
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// // std::cout << "py: " << y.to_str() << std::endl;
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// uint32_t max_iter = 50;
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// uint32_t iter = mandelbrot(Vec2mp(x, y), max_iter);
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// std::cout << "iter: " << iter << std::endl;
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// uint8_t color = 255 - (int)(iter*255/max_iter);
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// screen1.push_back(color);
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// SDL_SetRenderDrawColor(this->renderer, color, color, color, 255);
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// SDL_RenderDrawPoint(renderer, (int)i, (int)j);
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// }
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// }
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// }
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// }
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// for (double i = 1.0; i < this->w/2; i+=2) {
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// for (double j = 1.0; j < this->h/2; j+=2) {
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// uint8_t color = screen[i*h/2+j];
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// SDL_SetRenderDrawColor(this->renderer, color, color, color, 255);
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// SDL_RenderDrawPoint(renderer, (int)i, (int)j);
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// }
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// }
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// for (double i = 0.0; i < this->w; i++) {
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// for (double j = 0.0; j < this->h; j++) {
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// mpreal x = (mpfr::abs(from.x - to.x) * (i / this->w)) + from.x;
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// mpreal y = (mpfr::abs(from.y - to.y) * (j / this->h)) + from.y;
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// uint32_t max_iter = 50;
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// uint32_t iter = mandelbrot(Vec2mp(x, y), max_iter);
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// //std::cout << "iter: " << iter << std::endl;
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// uint8_t color = 255 - (iter*255/max_iter);
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// SDL_SetRenderDrawColor(this->renderer, color, color, color, 255);
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// SDL_RenderDrawPoint(renderer, (int)i, (int)j);
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// }
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// }
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for (uint32_t i = 0; i < m.screen.size(); i+=2) {
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for (uint32_t j = 0; j < m.screen[0].size(); j+=2) {
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uint8_t color = 255 - (m.screen[i][j]*255/m.max_iter);
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SDL_SetRenderDrawColor(this->renderer, color, color, color, 255);
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SDL_RenderDrawPoint(renderer, (int)i, (int)j);
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}
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}
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}
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void Graphics::mainLoop()
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{
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mpreal fx = mpreal(-2);
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mpreal fy = mpreal(-1);
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mpreal tx = mpreal(1);
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mpreal ty = mpreal(1);
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this->from = Vec2mp(fx, fy);
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this->to = Vec2mp(tx, ty);
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Mandelbrotc m = Mandelbrotc(from, to, Vec2i(this->w, this->h), 100);
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m.thread_count = 5;
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m.start_threads();
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while (this->running)
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{
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SDL_Event event;
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while (SDL_PollEvent(&event))
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{
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switch (event.type)
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{
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case SDL_QUIT:
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running = false;
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break;
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case SDL_MOUSEWHEEL:
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if (event.wheel.y > 0) {
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std::cout << "wheel" << std::endl;
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this->from.x += 0.2;
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this->to.x -= 0.2;
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this->from.y += 0.2;
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this->to.y -= 0.2;
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}
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if (event.wheel.y < 0) {
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std::cout << "wheel" << std::endl;
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this->from.x -= 0.2;
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this->to.x += 0.2;
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this->from.y -= 0.2;
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this->to.y += 0.2;
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}
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break;
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case SDL_MOUSEMOTION:
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break;
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}
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}
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std::cout << "mainloop range " << this->from.x << std::endl;
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std::cout << "mainloop range " << this->from.y << std::endl;
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std::cout << "mainloop range " << this->to.x << std::endl;
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std::cout << "mainloop range " << this->to.y << std::endl;
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//this->plot(this->from, this->to);
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std::cout << "done" << std::endl;
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SDL_RenderPresent(renderer);
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SDL_SetRenderDrawColor(this->renderer, 255, 255, 255, 255);
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SDL_Delay(100);
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}
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}
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