#include "utils.h" using namespace Util; rgb::rgb(uint8_t r, uint8_t g, uint8_t b) : r(r), g(g), b(b) { } Vec2i::Vec2i(int x, int y) : x(x), y(y) { } Vec2f::Vec2f(float x, float y) : x(x), y(y) { } Vec2d::Vec2d(double x, double y) : x(x), y(y) { } BigFloat::BigFloat(uint32_t prec) { mpfr_init2(this->val, prec); } void BigFloat::setValue(double val) { mpfr_set_d(this->val, val, MPFR_RNDD); } std::string BigFloat::to_str() { char buf[this->precision/2]; mpfr_snprintf(buf, this->precision/2, "%.60RNf", this->val); std::string s(buf); return s; } Vec2bf::Vec2bf(double x, double y, uint32_t prec) : x(BigFloat(prec)), y(BigFloat(prec)) { this->x.setValue(x); this->y.setValue(y); } /* BigFloat operator + (BigFloat const &f); BigFloat operator - (BigFloat const &f); BigFloat operator * (BigFloat const &f); BigFloat operator / (BigFloat const &f); */