mandelbrot/graphics.cpp
2022-07-09 20:58:17 +02:00

342 lines
11 KiB
C++

/*
The GPLv3 License (GPLv3)
Copyright (c) 2022 Akos Horvath
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "graphics.h"
#include "utils.h"
#include <SDL2/SDL_render.h>
#include <cstdint>
#include <cstdlib>
#include <iostream>
#include <vector>
using namespace Mandelbrot;
using namespace mpfr;
Graphics::Graphics(int w, int h, std::string title) : w(w), h(h), title(title),
from(Vec2mp(0.0, 0.0)), to(Vec2mp(0.0, 0.0)), m_start(Vec2i(0, 0)),
m_end(Vec2i(0, 0)), mouseDown(false)
{
SDL_Window *window = SDL_CreateWindow(this->title.c_str(),
SDL_WINDOWPOS_CENTERED,
SDL_WINDOWPOS_CENTERED,
this->w, this->h, 0);
if (!window)
{
std::cout << "Could not create window. "
<< SDL_GetError() << std::endl;
exit(EXIT_FAILURE);
}
this->window = window;
SDL_Renderer *r = SDL_CreateRenderer(window, -1, SDL_RENDERER_ACCELERATED);
if (!r)
{
std::cout << "Could not create renderer. "
<< SDL_GetError() << std::endl;
exit(EXIT_FAILURE);
}
this->renderer = r;
this->running = true;
}
void Graphics::drawPoint(const Vec2i &pos, const rgb &col)
{
SDL_RenderDrawPoint(this->renderer, pos.x, pos.y);
}
rgb hsv2rgb(hsv in)
{
double hh, p, q, t, ff;
long i;
rgb out;
if(in.s <= 0.0) { // < is bogus, just shuts up warnings
out.r = in.v;
out.g = in.v;
out.b = in.v;
return out;
}
hh = in.h;
if(hh >= 360.0) hh = 0.0;
hh /= 60.0;
i = (long)hh;
ff = hh - i;
p = in.v * (1.0 - in.s);
q = in.v * (1.0 - (in.s * ff));
t = in.v * (1.0 - (in.s * (1.0 - ff)));
switch(i) {
case 0:
out.r = in.v;
out.g = t;
out.b = p;
break;
case 1:
out.r = q;
out.g = in.v;
out.b = p;
break;
case 2:
out.r = p;
out.g = in.v;
out.b = t;
break;
case 3:
out.r = p;
out.g = q;
out.b = in.v;
break;
case 4:
out.r = t;
out.g = p;
out.b = in.v;
break;
case 5:
default:
out.r = in.v;
out.g = p;
out.b = q;
break;
}
//std::cout << "ret" << out.g << out.b << out.b << std::endl;
return out;
}
void Graphics::plot(Mandelbrotc const &m)
{
// std::vector<uint8_t> screen = std::vector<uint8_t>();
// std::vector<uint8_t> screen1 = std::vector<uint8_t>();
// #pragma omp parallel sections
// {
// #pragma omp section
// {
// for (int i = 0; i < this->w/2; i+=2) {
// for (int j = 0; j < this->h/2; j+=2) {
// mpreal x = (mpfr::abs(from.x - to.x) * (i / this->w)) + from.x;
// mpreal y = (mpfr::abs(from.y - to.y) * (j / this->h)) + from.y;
// // std::cout << "px: " << x.to_str() << std::endl;
// // std::cout << "py: " << y.to_str() << std::endl;
// uint32_t max_iter = 50;
// uint32_t iter = mandelbrot(Vec2mp(x, y), max_iter);
// std::cout << "iter: " << iter << std::endl;
// uint8_t color = 255 - (int)(iter*255/max_iter);
// screen.push_back(color);
// SDL_SetRenderDrawColor(this->renderer, color, color, color, 255);
// SDL_RenderDrawPoint(renderer, (int)i, (int)j);
// }
// }
// }
// #pragma omp section
// {
// for (int i = 1; i < this->w/2; i+=2) {
// for (int j = 1; j < this->h/2; j+=2) {
// mpreal x = (mpfr::abs(from.x - to.x) * (i / this->w)) + from.x;
// mpreal y = (mpfr::abs(from.y - to.y) * (j / this->h)) + from.y;
// // std::cout << "px: " << x.to_str() << std::endl;
// // std::cout << "py: " << y.to_str() << std::endl;
// uint32_t max_iter = 50;
// uint32_t iter = mandelbrot(Vec2mp(x, y), max_iter);
// std::cout << "iter: " << iter << std::endl;
// uint8_t color = 255 - (int)(iter*255/max_iter);
// screen1.push_back(color);
// SDL_SetRenderDrawColor(this->renderer, color, color, color, 255);
// SDL_RenderDrawPoint(renderer, (int)i, (int)j);
// }
// }
// }
// }
// for (double i = 1.0; i < this->w/2; i+=2) {
// for (double j = 1.0; j < this->h/2; j+=2) {
// uint8_t color = screen[i*h/2+j];
// SDL_SetRenderDrawColor(this->renderer, color, color, color, 255);
// SDL_RenderDrawPoint(renderer, (int)i, (int)j);
// }
// }
// for (double i = 0.0; i < this->w; i++) {
// for (double j = 0.0; j < this->h; j++) {
// mpreal x = (mpfr::abs(from.x - to.x) * (i / this->w)) + from.x;
// mpreal y = (mpfr::abs(from.y - to.y) * (j / this->h)) + from.y;
// uint32_t max_iter = 50;
// uint32_t iter = mandelbrot(Vec2mp(x, y), max_iter);
// //std::cout << "iter: " << iter << std::endl;
// uint8_t color = 255 - (iter*255/max_iter);
// SDL_SetRenderDrawColor(this->renderer, color, color, color, 255);
// SDL_RenderDrawPoint(renderer, (int)i, (int)j);
// }
// }
for (uint32_t i = 0; i < m.s.x; i++) {
for (uint32_t j = 0; j < m.s.y; j++) {
//uint8_t color = 255 - (m.screen[i][j]*255/m.max_iter);
uint8_t iter = m.screen[i][j];
hsv h;
h.h = 255*(double)iter/(double)m.max_iter;
h.s = 255;
if (iter < m. max_iter)
h.v = 255;
else
h.v = 0;
rgb r;
r = hsv2rgb(h);
//std::cout << "rgb" << r.r << r.g << r.b << std::endl;
SDL_SetRenderDrawColor(this->renderer, r.r, r.g, r.b, 255);
SDL_RenderDrawPoint(renderer, (int)i, (int)j);
}
}
}
void Graphics::drawSelectionRectangle()
{
if (this->mouseDown) {
SDL_SetRenderDrawColor(renderer, 0, 0, 0, 255);
if (m_start.x < m_end.x) {
for (int i = m_start.x; i < m_end.x; i++) {
SDL_RenderDrawPoint(renderer, i, m_start.y);
SDL_RenderDrawPoint(renderer, i, m_end.y);
}
} else {
for (int i = m_end.x; i < m_start.x; i++) {
SDL_RenderDrawPoint(renderer, i, m_start.y);
SDL_RenderDrawPoint(renderer, i, m_end.y);
}
}
if (m_start.y < m_end.y) {
for (int i = m_start.y; i < m_end.y; i++) {
SDL_RenderDrawPoint(renderer, m_start.x, i);
SDL_RenderDrawPoint(renderer, m_end.x, i);
}
} else {
for (int i = m_end.y; i < m_start.y; i++) {
SDL_RenderDrawPoint(renderer, m_start.x, i);
SDL_RenderDrawPoint(renderer, m_end.x, i);
}
}
}
}
void Graphics::zoom(Mandelbrotc &m)
{
if (abs(m_end.x-m_start.x) < 10 || abs(m_end.y-m_start.y) < 10)
return;
mpreal s_x = (mpfr::abs(m.f.x - m.t.x) *
((double)this->m_start.x / (double)this->w)) + m.f.x;
mpreal s_y = (mpfr::abs(m.f.y - m.t.y) *
((double)this->m_start.y / (double)this->h)) + m.f.y;
mpreal e_x = (mpfr::abs(m.f.x - m.t.x) *
((double)this->m_end.x / (double)this->w)) + m.f.x;
mpreal e_y = (mpfr::abs(m.f.y - m.t.y) *
((double)this->m_end.y / (double)this->h)) + m.f.y;
m.f = Vec2mp(s_x, s_y);
m.t = Vec2mp(e_x, e_y);
}
void Graphics::mainLoop()
{
mpreal fx = mpreal(-2);
mpreal fy = mpreal(-1);
mpreal tx = mpreal(1);
mpreal ty = mpreal(1);
this->from = Vec2mp(fx, fy);
this->to = Vec2mp(tx, ty);
Vec2i m_start = Vec2i(0, 0);
Vec2i m_end = Vec2i(0, 0);
Mandelbrotc m = Mandelbrotc(from, to, Vec2i(this->w, this->h), 100);
m.thread_count = 16;
m.start_threads(true);
while (this->running)
{
SDL_Event event;
while (SDL_PollEvent(&event))
{
switch (event.type)
{
case SDL_QUIT:
running = false;
break;
case SDL_MOUSEWHEEL:
if (event.wheel.y > 0) {
std::cout << "wheel" << std::endl;
this->from.x += 0.2;
this->to.x -= 0.2;
this->from.y += 0.2;
this->to.y -= 0.2;
}
if (event.wheel.y < 0) {
std::cout << "wheel" << std::endl;
this->from.x -= 0.2;
this->to.x += 0.2;
this->from.y -= 0.2;
this->to.y += 0.2;
}
break;
case SDL_MOUSEBUTTONDOWN:
if (this->mouseDown)
break;
this->mouseDown = true;
this->m_start.x = event.button.x;
this->m_start.y = event.button.y;
break;
case SDL_MOUSEBUTTONUP:
this->mouseDown = false;
this->zoom(m);
break;
case SDL_MOUSEMOTION:
this->m_end.x = event.motion.x;
this->m_end.y = event.motion.y;
break;
}
}
// std::cout << "mainloop range " << this->from.x << std::endl;
// std::cout << "mainloop range " << this->from.y << std::endl;
// std::cout << "mainloop range " << this->to.x << std::endl;
// std::cout << "mainloop range " << this->to.y << std::endl;
m.start_threads(false);
this->plot(m);
m.stop_threads();
this->drawSelectionRectangle();
SDL_RenderPresent(renderer);
SDL_SetRenderDrawColor(this->renderer, 255, 255, 255, 255);
SDL_RenderClear(renderer);
//SDL_Delay(10);
}
m.stop_threads();
}