Fixes#2643
Inner drop region behaves like move to mark.
The outer region is close to the edge (currently 30px from the edge).
This will place the container as a sibling in the given direction within
the parent container. If the move direction goes against the orientation
of the parent container, tree_move() is called.
Contributors:
Co-authored-by: Orestis Floros <orestisflo@gmail.com>
See #3085
- Inner drop region behaves like move to mark
- Handle workspaces
- Fix crash when target closes
- Initiate tiling drag from titlebar
- Hide indicator until container is dragged outside of original position
- Calculate outer_threshold using percentages instead of fixed pixel
values
- Emit 'move' event properly
- Don't focus previously unfocused containers
- Use tree_split() on different orientation
- Fix redundant split containers
- DT_PARENT
- Readability & optimizations
- Limit parent threshold by render_deco_height()
- Tests
- Fullscreen container handling
- Initiate drag from title bar
- Fix issue of EnterNotify events still triggering after drag_callback
is called
- Include decorations for drop target calculation
Co-authored-by: Michael Forster <email@michael-forster.de>
See #2178
- Original implementation of tiling drag + indicator window
> A container can be dragged by the title bar to one of the four sides
> of another container. That container will then be split either
> horizontally or vertically.
Co-authored-by: Tony Crisci <tony@dubstepdish.com>
See #2653
- Original implementation of outer/inner drop region indicator:
> There are two drop regions per direction.
>
> The inner region is closer to the center of the window. Dropping on
> this region will split the target container and put the container
> within the split at the given direction beside the target container.
>
> The outer region is close to the edge (currently 30px from the edge).
> This will place the container as a sibling in the given direction within
> the parent container.
>
> Dropping into the outer region moves the con beside the target. If the
> move direction goes against the orientation of the parent container, the
> con moves out of the row.
- Fix crash: Ignore containers without a managed window (eg i3bar)
Redraw split container parents when swapping child containers
Split container parents should be redrawn when swapping child containers so they show the correct window ordering (note without this higher level split parent container titles will only update when changing layout or moving child cons in/out.
Remove end token from BINDCOMMAND
fixesi3/i3#5000: bindsym command cannot be empty, because NULL string
causes i3 to segfault when copied in configure_binding()
This way, if the user has provided a valid, existing output in the list
of outputs, the focus & move workspace to output commands will not
report a misleading failure.
Side-effect is that the command code will try to execute a no-op e.g. by
moving the workspace to the output it already is on. But that's what the
user is actually requesting in this case and it shouldn't be a problem.
Fixes#4691
Other approaches would be:
- Slow/fast pointer technique.
- Using a set/associative map to save 'seen' nodes. i3 does not have
such data structure.
Counting the total amount of windows is the simpler to implement.
I've also extracted the logic in a function and re-used it in render.c.
Fixes#4404
Fixes#3518
This fix avoids the issue of consuming our own warp events by never
calling warp on the wrong container.
Tried to add a test but it also succeeds with version before patch,
see #4604 for discussion
Co-Authored-By: Orestis <orestisflo@gmail.com>